Professional media review software for VFX, animation, and film production
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Updated
Jul 29, 2021 - C++
Professional media review software for VFX, animation, and film production
Toolset for generating and handling large wedge variation counts in Houdini with PDG/TOPs
Sparse volume compute and rendering on NVIDIA GPUs
A Generic N Dimentions Radial Basis Interpolation solver in KL
clone of Nimble Studios (retired) uninstancer maya python plugin. Thanks to James Piechota for releasing the code!
Automatically exported from code.google.com/p/hscallop
C++ library for reading and writing PRT particle files
GPU SPH fluids v3 from http://fluids3.com by Rama Hoetzlein
Toolset for visualizing and rendering openvdb volumes in Maya
Build environment used for making official GafferHQ releases
A procedural asset library for SideFX Houdini. https://www.facebook.com/qLibHoudini
All 3rd party dependencies necessary for building Gaffer
the original fractal flame renderer and genetic language
Blender Add-On: Camera Calibration using Perspective Views of Rectangles
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