Per-Face Texture Mapping for Production Rendering
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Updated
Aug 4, 2021 - C
Per-Face Texture Mapping for Production Rendering
The Forge Cross-Platform Rendering Framework PC Windows, Linux, Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch
A middleware library and sample application for high-quality skin and eye rendering
Lightweight Javascript WebGL library for handling Context, Meshes, Textures and Shaders. Relies on glMatrix 2.0, very easy to use.
A brief computer graphics / rendering course
Ports (almost) all Canvas2D functions to the GPU so it can be mixed with a WebGL canvas.
Lightweight 3d physics engine for javascript
Mesh compression library, designed for rendering and speed.
CFD Python, a.k.a. the 12 steps to Navier-Stokes.
Software rendering engine with PBR. Built from scratch on C++.
Markdown source for Michael Abrash's Graphics Programming Black Book
Demo showing how to use the-forge with your own windowing, input and application loop
Base library used across multiple projects
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
The Abstract GPU is a cross platform low-level 3D graphics API.
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
Javascript Library to create webapps with a desktop look-alike interface. All the widgets are created from Javascript instead of using HTML.
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