Add Queue::submit() for command buffer submission#1057
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Add Queue::submit() for command buffer submission#1057
Queue::submit() for command buffer submission#1057Conversation
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This PR is in a bit of an odd interim state. It aims to at least generalize the submit+wait paths behind the common
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manon-traverse
approved these changes
Apr 17, 2026
This was referenced Apr 17, 2026
Move command buffer submission logic from each backend's Device into Queue::submit(), which takes ownership of the command buffers. Each backend uses its Fence abstraction for GPU synchronization: - Metal: commit() + waitUntilCompleted() - Vulkan: vkQueueSubmit() signaling a timeline semaphore (VulkanFence), then VulkanFence::waitForCompletion() - DX12: ExecuteCommandLists() + Queue::Signal() on the queue-owned DXFence, then DXFence::waitForCompletion() Co-Authored-By: Claude Opus 4.6 (1M context) <[email protected]>
bogner
approved these changes
Apr 22, 2026
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| virtual llvm::Error | ||
| submit(llvm::SmallVector<std::unique_ptr<CommandBuffer>> CBs) = 0; |
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This could take a llvm::SmallVectorImpl<std::unique_ptr<CommandBuffer>> &&, which would allow it to be called regardless of the actual size of the caller's SmallVector.
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| llvm::SmallVector<std::unique_ptr<CommandBuffer>> CBs; | ||
| CBs.push_back(std::move(CB)); | ||
| return submit(std::move(CBs)); |
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If we do the above, then this SmallVector can have a fixed size of 1, rather than using a bunch of extra stack space here.
Suggested change
| llvm::SmallVector<std::unique_ptr<CommandBuffer>> CBs; | |
| CBs.push_back(std::move(CB)); | |
| return submit(std::move(CBs)); | |
| return submit( | |
| llvm::SmallVector<std::unique_ptr<CommandBuffer>, 1>{std::move(CB)}); |
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Depends on #1033Move command buffer submission logic from each backend's
DeviceintoQueue::submit(), which takes ownership of the command buffers. Each backend uses itsFenceabstraction (#1007) for GPU synchronization:commit()+waitUntilCompleted()vkQueueSubmit()signaling a timeline semaphore (VulkanFence), thenVulkanFence::waitForCompletion()ExecuteCommandLists()+Queue::Signal()on the queue-ownedDXFence, thenDXFence::waitForCompletion()Co-Authored-By: Claude Opus 4.6 (1M context) [email protected]