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This project has for main objective to create an EMGVR Warioware-like game, which aims to allow players to engage in a VR game without using traditional input methods like controllers or keyboards. Instead, it uses muscle responses or electrical activity triggered by nerve stimulation. These responses are transmitted to the server that interprets them as input, and then relays the results to the clients. This setup requires multiple devices to function seamlessly.
As part of our Master's degree curriculum, we are required to complete a 4-months internship. However, we chose to come to Japan and work on our own first real project as research interns instead of working for a company. This decision was challenging but turned out to be a beautiful experience and we learned so much more even if it is not our main field of study. We am very grateful for the opportunity that was presented to us, by both of the universities.