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sharedlibrarycoreinterfacesevents IGameServerEventSubscriptions
flowchart LR
classDef interfaceStyle stroke-dasharray: 5 5;
classDef abstractStyle stroke-width:4px
subgraph SharedLibraryCore.Interfaces.Events
SharedLibraryCore.Interfaces.Events.IGameServerEventSubscriptions[[IGameServerEventSubscriptions]]
class SharedLibraryCore.Interfaces.Events.IGameServerEventSubscriptions interfaceStyle;
end
| Returns | Name |
|---|---|
void |
ClearEventInvocations() |
Task |
InvokeEventAsync(CoreEvent coreEvent, CancellationToken token) |
public static Task InvokeEventAsync(CoreEvent coreEvent, CancellationToken token)| Type | Name | Description |
|---|---|---|
CoreEvent |
coreEvent | |
CancellationToken |
token |
public static void ClearEventInvocations()public static event Func<MonitorStartEvent, CancellationToken, Task> MonitoringStartedRaised when IW4MAdmin starts monitoring a game server MonitorStartEvent
public static event Func<MonitorStopEvent, CancellationToken, Task> MonitoringStoppedRaised when IW4MAdmin stops monitoring a game server MonitorStopEvent
public static event Func<ConnectionInterruptEvent, CancellationToken, Task> ConnectionInterruptedRaised when communication was interrupted with a game server ConnectionInterruptEvent
public static event Func<ConnectionRestoreEvent, CancellationToken, Task> ConnectionRestoredRaised when communication was resumed with a game server ConnectionRestoreEvent
public static event Func<ClientDataUpdateEvent, CancellationToken, Task> ClientDataUpdatedRaised when updated client data was received from a game server ClientDataUpdateEvent
public static event Func<ServerCommandRequestExecuteEvent, CancellationToken, Task> ServerCommandExecuteRequestedRaised when a command is requested to be executed on a game server
public static event Func<ServerCommandExecuteEvent, CancellationToken, Task> ServerCommandExecutedRaised when a command was executed on a game server ServerCommandExecuteEvent
public static event Func<ServerValueRequestEvent, CancellationToken, Task> ServerValueRequestedRaised when a server value is requested for a game server ServerValueRequestEvent
public static event Func<ServerValueReceiveEvent, CancellationToken, Task> ServerValueReceivedRaised when a server value was received from a game server (success or fail) ServerValueReceiveEvent
public static event Func<ServerValueSetRequestEvent, CancellationToken, Task> ServerValueSetRequestedRaised when a request to set a server value on a game server is received ServerValueSetRequestEvent
public static event Func<ServerValueSetCompleteEvent, CancellationToken, Task> ServerValueSetCompletedRaised when a setting server value on a game server is completed (success or fail) ServerValueSetRequestEvent
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