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sharedlibrarycoreeventsgamegamescriptzombie PlayerRevivedGameEvent
RaidMax edited this page May 21, 2023
·
1 revision
flowchart LR
classDef interfaceStyle stroke-dasharray: 5 5;
classDef abstractStyle stroke-width:4px
subgraph SharedLibraryCore.Events.Game.GameScript.Zombie
SharedLibraryCore.Events.Game.GameScript.Zombie.PlayerRevivedGameEvent[[PlayerRevivedGameEvent]]
end
subgraph SharedLibraryCore.Events.Game
SharedLibraryCore.Events.Game.ClientGameEvent[[ClientGameEvent]]
class SharedLibraryCore.Events.Game.ClientGameEvent abstractStyle;
end
SharedLibraryCore.Events.Game.ClientGameEvent --> SharedLibraryCore.Events.Game.GameScript.Zombie.PlayerRevivedGameEvent
| Type | Name | Methods |
|---|---|---|
EFClient |
Revived |
get |
EFClient |
Reviver |
get |
public PlayerRevivedGameEvent()public EFClient Reviver { get; }public EFClient Revived { get; }Generated with ModularDoc