HMDone is a minimal, professional PC-VR headset designed for external stereo-camera tracking.
It deliberately removes internal tracking complexity to achieve deterministic, low-latency, and reproducible VR workflows.
HMDone connects to the PC via a single DisplayPort cable and relies entirely on external tracking systems (e.g. EdgeTrack).
HMDone focuses on doing one thing well:
- Display only
- No onboard tracking logic
- No heuristics
- No cloud dependency
All pose estimation is handled externally.
The headset may not need onboard XR cameras if the experience is driven by a synthetic XR scene—for example, rendering from a tracked ROI point cloud or proxy geometry instead of real-world passthrough video. This can reduce headset weight and complexity.
For limited real-world context, a simple approach is to mount a single RGB camera (centered between the stereo cameras) and use it only to add lightweight color information to the ROI—e.g., colored points or a sparse texture overlay—rather than streaming full-resolution passthrough.
Note: Full real-world integration is possible, but works best when the environment is mostly static. In highly dynamic scenes (moving objects, changing lighting, fast motion), the reconstruction becomes more constrained and passthrough fidelity may be limited.
- No internal IMU
- No integrated cameras
- No inside-out tracking
- No cloud or account dependency
- PC-VR first
HMDone is tracked in the same way as other tools such as Pen3D — purely via stereo camera geometry.
- External stereo camera system (e.g. EdgeTrack)
- Optical markers mounted on the headset
- Full 6DoF pose estimation
- Deterministic, geometry-based tracking
- Identical tracking pipeline for:
- Headset
- Pen3D
- Other tracked tools
- DisplayPort (DP) — video output
- Optional USB (power / EDID / future extensions)
No USB is required for tracking.
- Professional VR authoring
- CAD / DCC workflows
- Motion capture & R&D
- Simulation & training
- Deterministic VR input research
HMDone is not intended as a consumer all-in-one headset.
Coming soon.
Early development / prototyping stage.
Hardware designs and documentation will be released incrementally.