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Difference between Bedrock Edition and Java Edition

westernat edited this page Dec 8, 2024 · 5 revisions

Naming is same as Bedrock Edition

Location is not in the particles folder, but in the particle_definitions folder, and the path in your resource pack is like ./assets/<modid>/particle_definitions

Name Description
terrain_sheet Will change atlas from particle to block.
particle_sheet_opaque Pixels will always be opaque.
particle_sheet_translucent Same as particle_blend.
particle_sheet_lit Same as particles_alpha.
custom Useless.
no_render As the name suggests.
particles_alpha Same as Bedrock Edition.
particles_blend Same as Bedrock Edition.
particles_add Same as Bedrock Edition.
particles_opaque Same as particle_sheet_opaque.
  • particlestorm:golden_ball
  • particlestorm:green_ring
  • snowstorm:loading
  • snowstorm:magic
  • snowstorm:rain
  • snowstorm:rainbow
  • snowstorm:trail

/particlestorm

Syntax

particlestorm add <particle> [<pos>] [<viewers>]

particlestorm remove <id> [<viewers>]

Arguments

<particle>: particle's resource location, can be seen when pressed F3 + B

<pos>: vec3

<viewers>: entity

<id>: The integer id of particle effects' emitter, can be seen when pressed F3 + B

Because of the feature of Java Edition, textures/particle/particles is not allowed here.

You should type <namespace>:<path> as texture's path will be ./assets/<namespace>/textures/particle/<path>.png

Also notes that if your material is terrain_sheet, the texture's path will be ./assets/<namespace>/textures/block/<path>.png