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killteamjson

JSON Dataset for Killteam 2024.

See also KTDash and its repo

If you are using this dataset for your own applications, please give the appropriate credit. These teams take hours to load.

Structure/Hierarchy

The root of the JSON file is an array of "killteam" objects.

  • killteams - Array of Killteam objects
    • factionId - string - ID for this killteam's faction
    • killteamId - string - ID for this killteam
    • killteamname - string - Name of this killteam
    • description - string - Markdown description of this killteam (flavor text)
    • composition - string - Markdown description of this killteam's composition
    • archetypes - string - Slash-delimited list of archetypes for this killteam
    • opTypes - Array of OpType (operative type) objects
      • killteamId - string - ID for this operative type's killteam
      • opTypeId - string - ID for this operative type
      • opTypeName - string - Name of this operative type
      • MOVE - string - Movement characteristic.
      • APL - string - Action Point Limit characteristic
      • SAVE - string - Save characteristic
      • WOUNDS - string - Wounds characteristic
      • keywords - string - Comma-separated keywords for this operative type
      • basesize - integer - Base size for this operative type
      • nameType - string - Name generation key
      • weapons - Array of Weapon objects
        • opTypeId - string - ID for this weapon's operative
        • wepId - string - ID for this weapon
        • wepName - string - Name of this weapon
        • wepType - string - Weapon type (R: Ranged, M: Melee/Close Combat, P: Psychic, E: Equipment)
        • profiles - Array of WeaponProfile objects
          • wepid - string - ID for this weapon profile's weapon
          • seq - integer - Sequence/ordering number for this profile
          • profileName - string - Name of this weapon profile (usually blank if the weapon only has one profile)
          • ATK - string - Attacks characteristic
          • HIT - string - Hit characteristic
          • DMG - string - Damage characteristic ([Normal]/[Critical])
          • WR - string - Comma-separated list of Weapon Rules for this weapon profile
      • abilities - Array of Ability objects
        • abilityId - string - Unique ID for this ability
        • opTypeId - string - ID of the OpType that has this ability
        • abilityName - string - Name/title of this ability
        • AP - integer - The AP to spend to use this ability. If null, this is a passive ability.
        • description - string - Markdown-formatted description of this ability
      • options - Array of Option objects (e.g. Chapter Tactics for Angels of Death)
        • optionId - string - Unique ID for this option
        • opTypeId - string - ID of the OpType that has this option
        • optionName - string - Name/title of this ability
        • description - string - Markdown-formatted description of this option
        • effects - string - Coded string for effects to apply to the operative or its weapons
    • ploys - Array of Ploy objects
      • ployId - string - Unique ID for this ploy
      • killteamId - string - ID of the killteam this ploy belongs to
      • seq - integer - Sequence/ordering number for this ploy
      • ployType - string - The type of ploy: S for Strategy ploys, T or F for Firefight ploys (don't ask)
      • ployName - string - Name/title of this ploy
      • description - string - Markdown-formatted description of this ploy
    • equipments - Array of Equipment objects
      • eqId - string - Unique ID for this equipment
      • killteamId - string - ID of the killteam this equipment belongs to
      • seq - integer - Sequence/ordering number for this equipment
      • eqName - string - Name/title of this equipment
      • description - string - Markdown-formatted description of this ploy
      • effects - string - Coded string for effects to apply to operatives or weapons

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JSON Dataset for Killteam 2024

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