JSON Dataset for Killteam 2024.
If you are using this dataset for your own applications, please give the appropriate credit. These teams take hours to load.
The root of the JSON file is an array of "killteam" objects.
killteams- Array of Killteam objectsfactionId- string - ID for this killteam's factionkillteamId- string - ID for this killteamkillteamname- string - Name of this killteamdescription- string - Markdown description of this killteam (flavor text)composition- string - Markdown description of this killteam's compositionarchetypes- string - Slash-delimited list of archetypes for this killteamopTypes- Array of OpType (operative type) objectskillteamId- string - ID for this operative type's killteamopTypeId- string - ID for this operative typeopTypeName- string - Name of this operative typeMOVE- string - Movement characteristic.APL- string - Action Point Limit characteristicSAVE- string - Save characteristicWOUNDS- string - Wounds characteristickeywords- string - Comma-separated keywords for this operative typebasesize- integer - Base size for this operative typenameType- string - Name generation keyweapons- Array of Weapon objectsopTypeId- string - ID for this weapon's operativewepId- string - ID for this weaponwepName- string - Name of this weaponwepType- string - Weapon type (R: Ranged,M: Melee/Close Combat,P: Psychic,E: Equipment)profiles- Array of WeaponProfile objectswepid- string - ID for this weapon profile's weaponseq- integer - Sequence/ordering number for this profileprofileName- string - Name of this weapon profile (usually blank if the weapon only has one profile)ATK- string - Attacks characteristicHIT- string - Hit characteristicDMG- string - Damage characteristic ([Normal]/[Critical])WR- string - Comma-separated list of Weapon Rules for this weapon profile
abilities- Array of Ability objectsabilityId- string - Unique ID for this abilityopTypeId- string - ID of the OpType that has this abilityabilityName- string - Name/title of this abilityAP- integer - The AP to spend to use this ability. Ifnull, this is a passive ability.description- string - Markdown-formatted description of this ability
options- Array of Option objects (e.g. Chapter Tactics for Angels of Death)optionId- string - Unique ID for this optionopTypeId- string - ID of the OpType that has this optionoptionName- string - Name/title of this abilitydescription- string - Markdown-formatted description of this optioneffects- string - Coded string for effects to apply to the operative or its weapons
ploys- Array of Ploy objectsployId- string - Unique ID for this ploykillteamId- string - ID of the killteam this ploy belongs toseq- integer - Sequence/ordering number for this ployployType- string - The type of ploy:Sfor Strategy ploys,TorFfor Firefight ploys (don't ask)ployName- string - Name/title of this ploydescription- string - Markdown-formatted description of this ploy
equipments- Array of Equipment objectseqId- string - Unique ID for this equipmentkillteamId- string - ID of the killteam this equipment belongs toseq- integer - Sequence/ordering number for this equipmenteqName- string - Name/title of this equipmentdescription- string - Markdown-formatted description of this ployeffects- string - Coded string for effects to apply to operatives or weapons