feat: Manage game downloads with a centralized queue#1651
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Introduces a global download management system to ensure only one game download is active across all integrated services (Steam, Epic, GOG, Amazon) at any given time. This improves resource management and user experience by: - Automatically pausing other active downloads when a new download is initiated. - Automatically resuming the next available paused download once the current active download completes or is paused / cancelled.
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Description
Introduces a global download management system to ensure only one game download is active across all integrated services (Steam, Epic, GOG, Amazon) at any given time.
This improves resource management and user experience by:
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#code-changes, I have discussed this change there and it has been green-lighted. If I do not have access, I have still provided clear context in this PR. If I skip both, I accept that this change may face delays in review, may not be reviewed at all, or may be closed.CONTRIBUTING.md.Summary by cubic
Add a global download queue so only one game download runs at a time across Steam, Epic, GOG, and Amazon. It auto-pauses other active downloads and resumes the next paused one when the current download completes, pauses, or is cancelled.
app.gamenative.service.GameDownloadQueuewith register/unregister APIs, per-source resume listeners, and helpers to inspect active downloads.SteamService,EpicService,GOGService, andAmazonServiceto register/unregister downloads and resume paused ones via listeners; listeners are cleaned up on service destroy.app.gamenative.data.DownloadInfoto track auto-paused state, store queue identifiers, provide an auto-resume callback, and unregister on manual pause/cancel to resume the next download.Written for commit e84768b. Summary will update on new commits.