You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
A Unity-based general-purpose game combat framework focused on skill systems and battle logic. Features frame-synchronized networking, data-driven skill pipelines, event-driven triggering, hierarchical FSM, and a pure C# runtime for server-side execution.
codexSync is a local-first CLI tool that safely syncs Codex local state between personal machines using cold-sync handoff and backup-before-overwrite safeguards.
(WIP) Validated Replicated State Machine built on a custom lightweight CRDT. Combine CRDT offline capabilities with strict business logic validation, state reconciliation, and audit trails.