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A C# implementation of the Flyweight Design Pattern demonstrating memory-efficient object sharing through character-based game entities like grunts, elites, bosses, and a hero. Features factory pattern usage and simple battle simulation logic.
This project addresses the challenge of accessing and querying vast amounts of meteorological and oceanographic satellite data from MOSDAC (Meteorological & Oceanographic Satellite Data Archival Centre). Users often struggle to navigate complex scientific data portals, understand satellite data products, and find relevant information quickly.