Unity + C++ implementation of Hirae et al.'s closed-form hydrostatic buoyancy integrator, extended with a novel Adaptive Curved Clipping technique for Gerstner waves.
-
Updated
May 21, 2026 - C++
Unity + C++ implementation of Hirae et al.'s closed-form hydrostatic buoyancy integrator, extended with a novel Adaptive Curved Clipping technique for Gerstner waves.
To associate your repository with the hydrostatic-pressure-integration topic, visit your repo's landing page and select "manage topics."