Computer Science student at USC. I build full-stack web applications, gameplay systems, and data-driven tools.
Currently seeking Software Engineering internships for Summer 2026 β open to relocation anywhere.
A situational awareness dashboard that visualizes live air traffic, geopolitical incidents, and world news on an interactive 3D globe. Aggregates data from OpenSky Network and GDELT, filters thousands of raw events into meaningful incidents using a four-stage pipeline (severity scoring, CAMEO classification, geographic deduplication via PostGIS, and recency filtering), and renders everything on a Globe.gl visualization.
Tech: Java, Spring Boot, React, PostgreSQL + PostGIS, Globe.gl, Docker, REST API, JUnit/Mockito, Jest
A team-built web application where users create meals from recipe searches, host events with guest invitations, and generate deduplicated shopping lists. Built with strict TDD (100% test coverage), Cucumber/Selenium E2E testing, full GitFlow, and bi-weekly stakeholder reviews following SCRUM.
Tech: Java, Spring Boot, React, Tailwind CSS, JUnit/Mockito, Cucumber, Selenium, Jest
A full-stack rideshare app for verified USC students to post rides, discover matches, and coordinate travel. Features a multi-factor match scoring algorithm (time proximity, cost-split alignment, passenger capacity, origin similarity) that ranks compatible rides on a 0β1 scale, real-time WebSocket chat (STOMP + SockJS) between matched riders, Google OAuth 2.0 with server-side token verification and @usc.edu enforcement, and a scheduled background service for automatic ride expiration.
Tech: Java, Spring Boot, React, Tailwind CSS, PostgreSQL, Supabase, WebSocket/STOMP, JWT, Google OAuth 2.0
A Unity game prototype built around polarity interactions and momentum-based mechanics. Implemented a van der Waals-inspired attraction/repulsion model with distance-dependent force curves and minimum-distance clamping for "slingshot" projectile redirection. Added curved pursuit steering and telegraphed timed detonation with AoE destructible damage.
Tech: Unity, C#, Physics2D, gameplay systems design, rapid prototyping
Languages: Java, C++, JavaScript, TypeScript, Python, C#
Frameworks & Tools: Spring Boot, React, Tailwind CSS, PostgreSQL, PostGIS, Supabase, Unity, Docker, Maven, Git, REST APIs, Globe.gl
Auth & Security: Google OAuth 2.0, JWT, HTTPS/SSL
Testing & Engineering: JUnit 5, Mockito, Jest, Cucumber, Selenium, TDD, 100% coverage enforcement, GitFlow, SCRUM
- LinkedIn: linkedin.com/in/anthonyoliv
- Email: [email protected]

