Write real native Android and iOS apps in Crystal — one codebase, compiled to true native code, no JavaScript runtime.
Think of native.cr as React Native, but for Crystal developers. Your app is a compiled binary — fast, small, and dependency-free at runtime.
| native.cr | React Native | Flutter | |
|---|---|---|---|
| Language | Crystal | JavaScript / TypeScript | Dart |
| Runtime | None (compiled) | JavaScriptCore / Hermes | Dart VM / AOT |
| UI layer | Real native views via JNI / UIKit FFI | Native bridged | Custom renderer (Skia / Impeller) |
| Hot reload | ✓ with state | ✓ | ✓ |
| Type safety | Compile-time | Optional (TS) | Compile-time |
| Memory model | No GC pauses | GC | GC |
| Binary size | Small | Large (JS bundle) | Medium |
Crystal gives you Ruby-like syntax with C-like speed. You write expressive, readable code and the compiler turns it into a native ARM64 binary. No interpreter, no JIT warmup, no garbage-collection pauses mid-animation.
On Android every widget is a real Android SDK View created and controlled through JNI bindings — not a custom renderer. On iOS the same widgets map to UIKit views via FFI. You get the platform's native look, feel, accessibility, and system integration for free.
graph LR
A["Your Crystal code\nmain.cr"] -->|crystal build --android| B["ARM64 binary\n+ libnative_cr_engine.so\n+ libnative_cr_android.jar"]
A -->|crystal build --ios| E["ARM64 binary\n+ UIKit FFI bridge"]
B --> C["APK / AAB\nReal Android Views\nvia JNI bindings"]
E --> D["IPA\nReal UIKit views\nvia FFI bindings"]
style A fill:#1e293b,color:#e2e8f0,stroke:#334155
style B fill:#7c3aed,color:#fff,stroke:#6d28d9
style E fill:#7c3aed,color:#fff,stroke:#6d28d9
style C fill:#16a34a,color:#fff,stroke:#15803d
style D fill:#0f172a,color:#e2e8f0,stroke:#334155
Crystal's compiler cross-compiles your code to ARM64.
On Android, the compiled binary links against libnative_cr_engine.so (a thin C entry point) and libnative_cr_android.jar (precompiled Java helper classes). Every widget your Crystal code creates — TextView, Button, LinearLayout — is a real Android SDK View object instantiated through JNI bindings. The framework calls into the Android SDK directly; no custom renderer is involved. The result links into a standard APK.
On iOS, the binary exposes a set of C-callable entry points (crystal_init, crystal_start, crystal_touch_began, etc.) that are called by a thin Swift/Objective-C host. Every widget maps to a real UIKit view via FFI (LibIOS.* calls). The host wraps it all into a standard .xcodeproj that you open in Xcode and submit to the App Store.
On desktop (dev build only), the app runs on SDL + OpenGL for quick iteration without a physical device or emulator.
The result in all cases is a real, store-submittable app that uses the platform's own native view system — not a WebView and not a custom renderer.
This is native.cr's killer development feature. You edit a file, save, and the running app updates in under 2 seconds — without losing your current state (scroll position, form data, counters, etc.).
sequenceDiagram
participant Dev as Developer
participant CLI as native.cr CLI
participant Proc as Running app
participant FS as File system
Dev->>FS: Save main.cr
FS-->>CLI: File changed (inotify / FSEvents)
CLI->>Proc: SIGUSR1 — serialise state
Proc->>FS: Write state.json (Preserved fields only)
CLI->>Proc: Terminate old process
CLI->>CLI: Recompile (incremental — only changed files)
CLI->>Proc: Launch new process
Proc->>FS: Read state.json
Proc->>Proc: Restore @[Preserve] fields
Proc->>Proc: Call setup() with restored state
Proc-->>Dev: App updated — state intact ✓
Mark any instance variable with @[Preserve] and it survives a reload automatically:
class MyApp < Native::App
@[Preserve]
property score : Int32 = 0 # stays at 42 after a reload
@[Preserve]
property items : Array(String) = [] of String # stays populated
@tab_index : Int32 = 0 # NOT preserved — resets to 0
endUnder the hood, @[Preserve] fields are serialised to JSON before the old process exits and deserialised before setup runs in the new process. Any JSON-serialisable type works: Int32, Float64, String, Bool, Array(T), Hash(String, T).
native.cr reload main.cr
# Watching main.cr — save to reload…
# [12:04:01] Detected change, recompiling…
# [12:04:02] Reloaded in 1.3s — state restoredstateDiagram-v2
[*] --> Created: Native::App.start(MyApp)
Created --> Setup: new instance + restore state
Setup --> Running: setup() complete → @root rendered
Running --> Paused: on_pause() — app backgrounded
Paused --> Running: on_resume() — app foregrounded
Running --> Destroyed: on_destroy() — process ending
Destroyed --> [*]
Running --> Running: touch events\nkey events
Your app class implements lifecycle hooks:
class MyApp < Native::App
def setup : Nil # required — build the UI, set @root
def on_pause : Nil # optional — app going to background
def on_resume: Nil # optional — app coming back to foreground
def on_destroy: Nil # optional — process shutting down
def on_touch_began(x : Float32, y : Float32) : Nil # optional
def on_touch_moved(x : Float32, y : Float32) : Nil # optional
def on_touch_ended(x : Float32, y : Float32) : Nil # optional
endA complete counter app — persistent storage, hot-reload-safe state:
require "native"
class CounterApp < Native::App
@[Preserve]
property count : Int32 = 0
@prefs = Native::Storage::Preferences.new("app")
def setup
set_background_color(240, 240, 245)
# Restore count from previous session
@count = @prefs.get_int("count", default: 0)
@label = Native::UI::TextView.new("Taps: #{@count}")
@label.text_size = 28
@label.center_horizontal
btn = Native::UI::Button.new("Tap Me")
btn.width = 180
btn.height = 52
btn.background_color = Native::Math::Color.from_hex(0x007AFF)
btn.text_color = Native::Math::Color.white
btn.on_click {
@count += 1
@prefs.set("count", @count)
@label.text = "Taps: #{@count}"
}
layout = Native::UI::LinearLayout.new
layout.orientation = Native::UI::LinearLayout::Orientation::Vertical
layout.gravity = Native::UI::LinearLayout::Gravity::Center
layout.addView(@label)
layout.addView(btn)
@root = layout
end
def on_pause
@prefs.set("count", @count) # flush to disk when backgrounded
end
end
Native::App.start(CounterApp)Key points:
setupis the only method you must implement- Assign
@rootto show your UI @[Preserve]keeps@countalive during hot reloadNative::Storage::Preferenceskeeps it alive across full restarts
native.cr uses a tree of widgets composed in setup. The tree is rendered by the platform's native graphics pipeline.
graph TD
Root["LinearLayout (vertical)\n@root"] --> Row["LinearLayout (horizontal)"]
Root --> Scroll["ScrollView"]
Row --> Img["ImageView\nlogo.png"]
Row --> Title["TextView\n'My App'"]
Scroll --> List["RecyclerView\n@items"]
List --> Card1["CardView\nItem 1"]
List --> Card2["CardView\nItem 2"]
List --> CardN["CardView\nItem N"]
style Root fill:#7c3aed,color:#fff,stroke:#6d28d9
style Row fill:#1d4ed8,color:#fff,stroke:#1e40af
style Scroll fill:#1d4ed8,color:#fff,stroke:#1e40af
style Img fill:#0f766e,color:#fff,stroke:#0d6466
style Title fill:#0f766e,color:#fff,stroke:#0d6466
style List fill:#0f766e,color:#fff,stroke:#0d6466
style Card1 fill:#374151,color:#e5e7eb,stroke:#4b5563
style Card2 fill:#374151,color:#e5e7eb,stroke:#4b5563
style CardN fill:#374151,color:#e5e7eb,stroke:#4b5563
| Platform | Min version | CPU target | UI layer | Status |
|---|---|---|---|---|
| Android | 7.0+ (API 24) | ARM64 | Real Android Views via JNI | ✅ Stable |
| iOS | 11+ | ARM64 | Real UIKit views via FFI | ✅ Stable |
| Desktop (dev) | — | x86_64 / ARM64 | SDL + OpenGL (dev only) | ✅ Dev only |
| Windows | — | — | — | 🗺 Roadmap |
| Linux | — | — | — | 🗺 Roadmap |
| WebAssembly | — | — | — | 🗺 Roadmap |
Platform-specific branches use Crystal's compile-time flags:
{% if flag?(:native_android) %}
# Android-only code
{% elsif flag?(:native_ios) %}
# iOS-only code
{% else %}
# Desktop dev build
{% end %}mindmap
root((native.cr))
UI
TextView
Button
ImageView
LinearLayout
ScrollView
RecyclerView
EditText
CardView
Checkbox
Switch
SeekBar
WebView
Data
Preferences
FileStorage
Network
HTTP Client
WebSocket
Streaming
Device
Permissions
Notifications
Location / GPS
Sensors
Camera
Audio
Video
Commerce
In-App Purchases
Subscriptions
Engine
Animations
Gestures
Navigation
Dialogs
Game Loop
Math Utils
| Module | What you get |
|---|---|
| UI | TextView, Button, ImageView, LinearLayout, ScrollView, RecyclerView, EditText, CardView, Checkbox, Switch, SeekBar, RadioButton, Spinner, WebView |
| Networking | HTTPClient with base URL, WebSocket, streaming, request builder |
| Storage | Preferences (key-value) and FileStorage (Documents, Cache, Temporary) |
| Permissions | Unified permission API for camera, mic, location, notifications, storage, contacts |
| Notifications | Local push, scheduling, daily repeating reminders, channels, badge numbers |
| Location | GPS + network location, accuracy control, distance calculation (Haversine) |
| Sensors | Accelerometer, gyroscope, magnetometer, light, proximity, pressure, temperature, humidity |
| Camera | Live preview, front/back, flash modes, photo capture (Bytes), video recording |
| Audio | Sound (SFX), MusicPlayer (streaming), AudioRecorder, AudioMixer |
| Video | VideoPlayer (a View subclass), seek, loop, volume, scale types |
| Payments | In-app purchases and subscriptions (Google Play Billing + StoreKit), restore |
| Animations | Tweens, easing curves, animation sequences |
| Gestures | Tap, long press, pan, pinch, rotation, swipe |
| Navigation | Screen stack with transitions |
| Dialogs | Alert, confirmation, toast, loading, action sheet |
| Game loop | Fixed, variable, and adaptive update modes |
| Math | Vector2, Vector3, Rect, Matrix3, Color |
| Tool | Why | Install |
|---|---|---|
| Crystal 1.20+ | The language | crystal-lang.org/install |
| Android NDK r25+ | Android cross-compilation | developer.android.com/ndk |
| Xcode 14+ | iOS builds (macOS only) | Mac App Store |
git clone https://github.com/slick-lab/native.cr
cd native.cr
make installnative.cr --version
# Native 0.1.3
native.cr doctor
# ✓ Crystal 1.20.1
# ✓ Android NDK r25c
# ✓ Xcode 14.3# shard.yml
dependencies:
native:
github: slick-lab/native.crshards installnative.cr create MyApp # scaffold a new project
cd MyApp
native.cr doctor # verify prerequisites
native.cr reload main.cr # start hot-reload developmentThen, when you're ready to ship:
native.cr build --android # → build/MyApp.apk
native.cr build --ios # → build/MyApp.xcodeproj (open in Xcode)See the full Getting Started guide →
MyApp/
├── main.cr ← entry point — your Native::App subclass
├── shard.yml ← dependencies (native.cr + any other shards)
├── assets/
│ ├── images/ ← .png, .jpg, .svg
│ ├── sounds/ ← .wav, .mp3
│ └── fonts/ ← .ttf, .otf
└── src/ ← optional: split code across files
├── screens/
└── components/
The native.cr library itself:
src/native/
├── app.cr ← Native::App base class
├── framework/
│ ├── ui/ ← all widget classes
│ ├── media/ ← camera, audio, video
│ ├── network.cr
│ ├── storage.cr
│ ├── permissions.cr
│ ├── notifications.cr
│ ├── location.cr
│ ├── sensors.cr
│ ├── payment.cr
│ └── …
├── engine/
│ ├── android/ ← OpenGL ES + JNI bridge
│ └── ios/ ← Metal + Objective-C bridge
└── cli/ ← create, build, reload, doctor
Every module has a beginner-friendly guide in docs/:
| Guide | What it covers |
|---|---|
| Getting Started | Install, create, run your first app |
| App Lifecycle | Native::App, setup, callbacks, @[Preserve] |
| UI Components | Every widget with full examples |
| Networking | HTTP requests, WebSockets, streaming |
| Storage | Preferences and FileStorage |
| Permissions | Camera, location, microphone, and more |
| Notifications | Local push, scheduling, daily reminders |
| Location | GPS, accuracy modes, distance maths |
| Sensors | Accelerometer, gyroscope, and all others |
| Camera | Preview, photo capture, video recording |
| Audio | Sound effects, music, microphone recording |
| Video | Embedded video playback |
| Payments | In-app purchases and subscriptions |
The examples/ folder has runnable apps you can clone and run immediately:
| Example | What it shows |
|---|---|
examples/basic_app/ |
Counter, form inputs, persistent storage |
examples/camera_app/ |
Camera preview, photo capture, image display |
- In-app purchases via Google Play Billing + StoreKit
VideoPlayerwidget (subclass ofView)- Gesture recognisers (tap, long press, pan, pinch, swipe)
- Navigation stack with transitions
AudioMixerfor global volume control
- Android engine (OpenGL ES 2.0) + iOS engine (Metal)
- Full UI widget set
- HTTP client, WebSocket, streaming
- Storage, Sensors, Location, Camera, Audio, Notifications, Permissions
- Hot reload with
@[Preserve]state preservation - CLI:
create,build,reload,doctor
Full history → Changelog.md
- WebSocket reconnection + backoff
- Maps integration (Google Maps / Apple Maps)
- QR code scanning
- Particle system
- Shader support (custom GLSL / Metal)
- Charts and graphs
- Remote push notifications (APNs / FCM)
- OTA updates over the air
- Hot reload on physical devices (currently emulator/simulator)
- Windows desktop support
- Linux desktop support
- WebAssembly target
| Requirement | Minimum version |
|---|---|
| Crystal | 1.20+ |
| Android NDK | r25+ |
| Xcode | 14+ |
| Android min SDK | API 24 (Android 7.0) |
| iOS minimum | iOS 11 |
Contributions are welcome. Please read CONTRIBUTING.md before opening a PR.
git clone https://github.com/slick-lab/native.cr
cd native.cr
make build # compile the CLI
make test # run the test suite
make format # run crystal formatCommit message format: type(scope): description
Types: feat, fix, docs, refactor, perf, test, chore
| 💬 Discord | https://discord.gg/nativecr |
| 🐛 Issues | https://github.com/slick-lab/native.cr/issues |
| 🌐 Homepage | https://slick-lab.github.io/native.cr |
| [email protected] |
MIT — see LICENSE for details.