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Add function to calculate the orientation at which the footprint sweeps the smallest area - #45

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Add function to calculate the orientation at which the footprint sweeps the smallest area#45
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js/minSweepingAreaOrientation

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@corot corot commented Jul 29, 2022

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corot force-pushed the js/minSweepingAreaOrientation branch from ca0d7f0 to 3fa85bc Compare July 29, 2022 09:43
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corot requested a review from a team July 29, 2022 09:43
Comment thread costmap_2d/src/footprint.cpp Outdated
for (unsigned int i = 0; i < footprint.size() - 1; ++i)
{
double edge_dist = distanceToLine(0, 0, footprint[i].x, footprint[i].y, footprint[i + 1].x, footprint[i + 1].y);
if (edge_dist < min_dist)

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Q: I don't understand how distance to the center will give you the smallest sweeping area.
A rectangle like the one below will give you 90 degrees as output (because the left side is the closest to the center). But 90 degrees would sweep the largest area
rectangle

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if +x is the horizontal, rotating the rectangle 90 deg will minimize the sweeping area; so 90 deg is the right answer

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but for a "kite" shape it doesn't work, because it should be 90 deg too, and it is not:
image

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the answer won't be 90, true
but it will be correct anyway: will sweep the same area as with 90

in any case that fp violates the 2nd assumption I added to the function (true, the assumptions are a bit ad-hoc,,, but are true for every polygonal robot I know

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hum, true. But then the function should check the violation. You don't need to loop all edges if you assume the closest one is parallel to the x-axis

Comment on lines +96 to +100
// return the orientation of the closest edge, directed from back to front (+x axis direction)
std::sort(closest_edge.begin(), closest_edge.end(),
[](const geometry_msgs::Point& p1, const geometry_msgs::Point& p2) { return p1.x < p2.x; });
return orientation(closest_edge.front().x, closest_edge.front().y, closest_edge.back().x, closest_edge.back().y);
}

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This logic won't work. You are trying to compute the direction in which the sweep is minimum and not the edge which minimizes the sweep (the closest edge may not be the one either as @renan028 mentioned).

You will need to implement something like this https://en.wikipedia.org/wiki/Rotating_calipers and figure out the normal to the min width of the polygon.

@corot corot Aug 1, 2022

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oh,,, yes, yes;
I forgot to add the assumptions I'm doing here:

  • the footprint is symmetric wrt the x axis
  • the closest edge is approximately parallel to either x or y axis

Then the logic makes sense

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added

@corot
corot requested review from ayushgaud and renan028 August 1, 2022 08:25
@corot
corot force-pushed the js/minSweepingAreaOrientation branch from 67e2141 to 2fb17ce Compare September 7, 2022 07:04
@corot

corot commented Sep 14, 2022

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replaced by #52

@corot corot closed this Sep 14, 2022
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3 participants