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protocol-1903
commented
Jun 24, 2026
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- Updated to Factorio 2.1
- Removed unnecessary prototype values to clear up the log
- Updated vector_to_place_result so items shouldn't drop on the floor. Resolves Adjust vector_to_place_result for a few entities pybugreports#1486
- Fixed that many buildings did not have certain pipe covers rendered
- Fixed that the LFR building would consume more energy the hotter the molten salt, without producing any more output. Resolves Wierd LFR behavior when increasing number of LFR panels in a system pybugreports#1438
- Updated wind turbines to be solar panels modulated by surface properties instead of individual EEIs, significantly increasing performance. Resolves Tidal and wind need to share electric energy interfaces pybugreports#499
- Converted solar panel mk02/mk03 to stateless visualizations from LuaRendering, increasing performance.
- Converted VAWTs to stateless visualizations from LuaRendering, increasing performance.
- Buffed VAWT Mk01 power output from 4MW to 4.8MW, on average
- Buffed VAWT Mk02 power output from 20MW to 24MW, on average
- Buffed VAWT Mk03 power output from 50MW to 150MW, on average
- Buffed VAWT Mk04 power output from 85MW to 270MW, on average
- Buffed HAWT Mk01 power output from 5MW to 6MW, on average
- Buffed HAWT Mk02 power output from 25MW to 30MW, on average
- Buffed HAWT Mk03 power output from 50MW to 150MW, on average
- Buffed HAWT Mk04 power output from 80MW to 240MW, on average
- Buffed Multiblade Mk01 power output from 550kW to 1.2MW, on average
- Buffed Multiblade Mk03 power output from 34MW to 90MW, on average
- Fixed that tidal powerplant collisions were larger than their visual area. Resolves Tidal power may have a larger than intended bounding box pybugreports#1428
- Updated tidal powerplants to be solar panels modulated by surface properties, similar to wind turbines, adding variance to the output.
- Fixed that tidal powerplant animations did not work.
- Buffed Tidal Mk01 power output from a constant 6MW to 8MW on average
- Buffed Tidal Mk02 power output from a constant 40MW to 60MW on average
- Buffed Tidal Mk03 power output from a constant 90MW to 160MW on average
- Buffed Tidal Mk04 power output from a constant 400MW to 500MW on average
- Fixed that the antisolar animation did not work
- Nuclear isotope processing recipes will inherit their decay state from ingredients where possible. Resolves Make nuclear isotopes decay inherit the decay state of their ingredients. pybugreports#1327
- [space-age] Fixed that uranium separation was not properly updated when decay was enabled. The recipe should be outputting ash, not using it...
- Buffed uranium separation to output 10 u-237 instead of 1
- Nerfed uranium separation (without decay) to output u-238 67.5% of the time instead of 95% of the time
- Uranium separation now uses shared probability, so you will always get 10 items out for 10 items consumed
- Reduced most fluidbox sizes from 1000 to 100
…ities is toggled: accumulator mk03, antimony drill, biomass powerplant, oil powerplant, electric boiler, megadar, nuclear reactor mk01 and mk02, simik boiler
…n to be used with the upgrade planner to upgrade trains
For consistency with other rubber recipes. Resolves pyanodon/pybugreports#1500
somehow I keep forgetting to commit this
pretend I read the whole thing the first time
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