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update for 2.1#193

Merged
oorzkws merged 14 commits into
mainfrom
2.1-prep
Jul 7, 2026
Merged

update for 2.1#193
oorzkws merged 14 commits into
mainfrom
2.1-prep

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@protocol-1903

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  • Updated to Factorio 2.1
  • Removed unnecessary prototype values to clear up the log
  • Updated vector_to_place_result so items shouldn't drop on the floor. Resolves Adjust vector_to_place_result for a few entities pybugreports#1486
  • Fixed that many buildings did not have certain pipe covers rendered
  • Fixed that the LFR building would consume more energy the hotter the molten salt, without producing any more output. Resolves Wierd LFR behavior when increasing number of LFR panels in a system pybugreports#1438
  • Updated wind turbines to be solar panels modulated by surface properties instead of individual EEIs, significantly increasing performance. Resolves Tidal and wind need to share electric energy interfaces pybugreports#499
  • Converted solar panel mk02/mk03 to stateless visualizations from LuaRendering, increasing performance.
  • Converted VAWTs to stateless visualizations from LuaRendering, increasing performance.
  • Buffed VAWT Mk01 power output from 4MW to 4.8MW, on average
  • Buffed VAWT Mk02 power output from 20MW to 24MW, on average
  • Buffed VAWT Mk03 power output from 50MW to 150MW, on average
  • Buffed VAWT Mk04 power output from 85MW to 270MW, on average
  • Buffed HAWT Mk01 power output from 5MW to 6MW, on average
  • Buffed HAWT Mk02 power output from 25MW to 30MW, on average
  • Buffed HAWT Mk03 power output from 50MW to 150MW, on average
  • Buffed HAWT Mk04 power output from 80MW to 240MW, on average
  • Buffed Multiblade Mk01 power output from 550kW to 1.2MW, on average
  • Buffed Multiblade Mk03 power output from 34MW to 90MW, on average
  • Fixed that tidal powerplant collisions were larger than their visual area. Resolves Tidal power may have a larger than intended bounding box pybugreports#1428
  • Updated tidal powerplants to be solar panels modulated by surface properties, similar to wind turbines, adding variance to the output.
  • Fixed that tidal powerplant animations did not work.
  • Buffed Tidal Mk01 power output from a constant 6MW to 8MW on average
  • Buffed Tidal Mk02 power output from a constant 40MW to 60MW on average
  • Buffed Tidal Mk03 power output from a constant 90MW to 160MW on average
  • Buffed Tidal Mk04 power output from a constant 400MW to 500MW on average
  • Fixed that the antisolar animation did not work
  • Nuclear isotope processing recipes will inherit their decay state from ingredients where possible. Resolves Make nuclear isotopes decay inherit the decay state of their ingredients. pybugreports#1327
  • [space-age] Fixed that uranium separation was not properly updated when decay was enabled. The recipe should be outputting ash, not using it...
  • Buffed uranium separation to output 10 u-237 instead of 1
  • Nerfed uranium separation (without decay) to output u-238 67.5% of the time instead of 95% of the time
  • Uranium separation now uses shared probability, so you will always get 10 items out for 10 items consumed
  • Reduced most fluidbox sizes from 1000 to 100

@AverageCoder777

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It seems that instead of simply removing the forced_symmetry parameter for buildings that do not have vector_to_place_result, you should use use_mirroring. This applies to all structures from the Py modpack. Otherwise, almost all buildings with pipes and no vector can no longer be mirrored.
"Removed CraftingMachinePrototype::forced_symmetry. Added CraftingMachinePrototype::use_mirroring."
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"Cannot be mirrored"
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@oorzkws
oorzkws merged commit 85530fd into main Jul 7, 2026
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