Skip to content

Router Demonstration (OCDM)#1372

Closed
Fate-JH wants to merge 1 commit into
psforever:masterfrom
Fate-JH:demo-router-ocdm
Closed

Router Demonstration (OCDM)#1372
Fate-JH wants to merge 1 commit into
psforever:masterfrom
Fate-JH:demo-router-ocdm

Conversation

@Fate-JH

@Fate-JH Fate-JH commented May 19, 2026

Copy link
Copy Markdown
Contributor

As per the attached ticket submitted by @Dethdeath, I changed the router telepad system to use ObjectCreateDetailedMessage and SetCurrentAvatarMessage to do a complete reconstruction of the teleporting player in an attempt at bypassing minimap updates and just have the player appear somewhere else. I've not completely tested whether a second party observer sees anything wonky, either from a faction-aligned or an enemy faction perspective.

From the persepctive of the teleporter, however, this method is incomplete because I have not fully realigned the new(?) avatar and game world completely. A good demonstration is that the person going through the router does not own any vehicle thbat they origijnally owned coming out the other end. Other disconnects may also be present. Once again, this is just to test the adjustment to the teleportation method.

CLOSES #1347

@Fate-JH

Fate-JH commented May 19, 2026

Copy link
Copy Markdown
Contributor Author

Note: may not close connected issue, do not close connected issue, just testing keywords.

@Dethdeath

Copy link
Copy Markdown
Contributor

Apart from router teleports feeling delayed by what might be almost a second, I'm unfortunately getting the same outcomes as described in the original issue.

@Fate-JH Fate-JH closed this May 21, 2026
@Fate-JH Fate-JH deleted the demo-router-ocdm branch May 28, 2026 06:03
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Projects

None yet

Development

Successfully merging this pull request may close these issues.

Proximity Map vs Router Pads

2 participants