Config Revamp + Permissions Fixes.#28
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Added Config options to a lot of moves that were not configurable. Switched the methods in ConfigManager for the Bukkit API's Methods. Using a different class to store Config Values. May load a little faster, dunno.
Custom events :D
Now defaults false. (So operators aren't forced to wear the Avatar Prefix). Also cleaned up compile errors.
Configure Power Factor, each potion effect, potion effect power.
I probably created this issue by accident, but, fixed now.
I just couldn't help myself. Can be used on angry wolves, zombie pigmen, and enders. Hold sneak to calm them.
Spirit Bending now has a section in the config. Spirit Bending now works on Spiders.
Config value missing.
Finding some more Config Errors <_<
Configurable option to allow Bending to go through armor.
Not working quite as I had planned.
Make Packed Ice Bendable
Fixes ambiguous methods.
I'm working on making AvatarState more playable. That said, instead of their being no warmup time on AirBurst, ShockWave, FireBurst, and Lightning, it is now 1/3 of what it would be otherwise.
Remove Toggleable AirShield and FireJet. (These were broken, again, trying to make the mode usable)
It is no longer a toggle, works the same as it normally would now.
Avatar State can only be used once every 2 hours in increments of no more than 8 minutes.
- Charged FireBlast cannot be spammed in AvatarState. - Entering in / Leaving AvatarState will change nametag to purple.
AirSwipe can go through tall grass now. AirGlide added.
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Pretty much everything I changed is in the commit descriptions. But to sum it up again:
Changed how the config is stored. (Values are in ConfigValues and loaded on startup / reload). Uses Native Bukkit Methods to reload / check for missing values.
The Config has been updated to include new moves / new names for moves. I still have not added anything for AirBurst and FireBurst