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📝 Scribe: Add XML documentation for Inventory utility class#104

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scribe-document-inventory-utility-17751626975287841507
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📝 Scribe: Add XML documentation for Inventory utility class#104
nt153133 wants to merge 1 commit into
mainfrom
scribe-document-inventory-utility-17751626975287841507

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What

Added XML documentation to the Inventory utility class in Utilities/Inventory.cs.

Why

The Inventory class contains complex automation logic and magic numbers (e.g., Action IDs, Item IDs) that were previously undocumented, making maintainability difficult.

Examples

/// <summary>
/// Identifies and opens all coffer-type items (Action ID 388) in the player's inventory.
/// </summary>
/// <returns>A <see cref="Task"/> that returns <see langword="true"/> once all coffers have been processed.</returns>
public static async Task<bool> CofferTask()

PR created automatically by Jules for task 17751626975287841507 started by @nt153133

This commit adds comprehensive XML documentation to the `Inventory` utility class in `Utilities/Inventory.cs`. The documentation clarifies the purpose of various properties and methods, including busy state detection, automated coffer opening, collectible item usage, and materia extraction with specific relic exclusions.

- Documented `IsBusy` property and the states it monitors.
- Documented `CofferTask` and its use of Action ID 388.
- Documented `UseUnlockablesAsync` and the types of items it processes.
- Documented `Desynth` and `ReduceAll` workflows.
- Documented `ExtractFromAllGear` and its specific item ID exclusions.

Co-authored-by: nt153133 <[email protected]>
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