📝 Scribe: Add XML documentation for Inventory#102
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This commit adds comprehensive XML documentation to the `Inventory` utility class and its members in `Utilities/Inventory.cs`. Documentation covers the `IsBusy` property, bag ID arrays, and automated tasks including coffer opening, content unlocking, batch desynthesis, item reduction, and spiritbond-based materia extraction. - Documented `IsBusy` property and its various game state checks. - Documented `InventoryBagIds` and `ArmoryBagIds`. - Documented `CofferTask` and `UseUnlockablesAsync` methods. - Documented `Desynth`, `ReduceAll`, and `ExtractFromAllGear` methods, including specific logic details like level requirements and relic item exclusions. Co-authored-by: nt153133 <[email protected]>
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Identified and filled documentation gaps in the
Inventoryutility class. The added triple-slash comments explain the purpose and specific business logic of each member, such as the various game states checked for player occupancy and the specific item categories handled by the automated inventory tasks. Verified the changes with a successfuldotnet build.PR created automatically by Jules for task 2334455734997269359 started by @nt153133