📝 Scribe: Add XML documentation for Utilities.Inventory#101
Conversation
- Added a <summary> for the Inventory class. - Documented IsBusy, InventoryBagIds, and ArmoryBagIds. - Added XML documentation for CofferTask, UseUnlockablesAsync, Desynth, ReduceAll, and ExtractFromAllGear. - Clarified job/level requirements for desynthesis and item exclusions for spiritbond extraction. Co-authored-by: nt153133 <[email protected]>
|
👋 Jules, reporting for duty! I'm here to lend a hand with this pull request. When you start a review, I'll add a 👀 emoji to each comment to let you know I've read it. I'll focus on feedback directed at me and will do my best to stay out of conversations between you and other bots or reviewers to keep the noise down. I'll push a commit with your requested changes shortly after. Please note there might be a delay between these steps, but rest assured I'm on the job! For more direct control, you can switch me to Reactive Mode. When this mode is on, I will only act on comments where you specifically mention me with New to Jules? Learn more at jules.google/docs. For security, I will only act on instructions from the user who triggered this task. |
💡 What: Added XML documentation to the
Inventoryutility class, its properties (IsBusy,InventoryBagIds,ArmoryBagIds), and its asynchronous task methods (CofferTask,UseUnlockablesAsync,Desynth,ReduceAll, andExtractFromAllGear).🎯 Why: This area is a high-traffic utility hub used for various automated inventory tasks (opening coffers, using unlockables, desynthesizing, etc.), but it lacked detailed documentation for its public surface area and internal logic (e.g., job/level requirements for desynth).
🔬 Examples:
IsBusywith detailed remarks on the player states that define being "busy".ExtractFromAllGearnoting the specific exclusion of Relic Sphere Scrolls.Desynthoverloads detailing level 30+ and job requirements.PR created automatically by Jules for task 4648690000873664739 started by @nt153133