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- Status: Open.#24 In needle-tools/selective-profiling;
- Status: Open.#23 In needle-tools/selective-profiling;
- Status: Open.#21 In needle-tools/selective-profiling;
- Status: Open.#20 In needle-tools/selective-profiling;
- Status: Open.#19 In needle-tools/selective-profiling;
[TODO] Test with Burst compiled methods
help wantedExtra attention is neededExtra attention is neededStatus: Open.#18 In needle-tools/selective-profiling;Editor crashes and Patch errors
bugSomething isn't workingSomething isn't workingStatus: Open.#17 In needle-tools/selective-profiling;Patching
Unity.Entities.ComponentDependencyManager GetDependenciesthrows exceptionsbugSomething isn't workingSomething isn't workingStatus: Open.#16 In needle-tools/selective-profiling;[Feature] Allow highlighting expensive/slow components in hierarchy or inspector
enhancementNew feature or requestNew feature or requestStatus: Open.#15 In needle-tools/selective-profiling;[Feature] Mark known slow method calls
enhancementNew feature or requestNew feature or requestStatus: Open.#14 In needle-tools/selective-profiling;Visualize if all patches in Context-Submenu are enabled (set to true)
enhancementNew feature or requestNew feature or requestStatus: Open.#13 In needle-tools/selective-profiling;[Bug] Nullreference in Editor GUI code
bugSomething isn't workingSomething isn't workingStatus: Open.#11 In needle-tools/selective-profiling;