feat(worldgen): terrain wonders — scars, continents, overhangs & the tunnel carver - #710
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…tunnel carver (#698-#709) Wave 1 (one-time reshape, accepted): #698 world-girdling mega-rift; #699 complex craters (central peaks, terraces, chains, ejecta rays); #700 per-world terrain grain (oriented dune seas + mountain chains, period-normalised torus-safe shear); #701 hex basalt fields, travertine deck pools, penitentes, salt polygons; #702 ring calderas + whole-planet escarpments; #703 style/archetype hybrid regions. Continents #704 (NEW WORLDS ONLY via WorldDescription.TerrainContinents, default true for new configs): bimodal platform/basin offset on large planets (circ >= 8000, ~50% roll, ocean type excluded, basalt continents in lava oceans); sea percentile targets the basin share; flag plumbed through JoinAccepted to the client preview bakes. Wave 2: #705 multi-band columns (GetExtraBands, classic sky-island fill bit-preserved); #706 natural arches, sea stacks, hoodoos; #707 multi-tier skylands with stalactites + endless rim waterfalls, cenotes with overhanging lips + pools, underground mega-caverns with lakes. Wave 3: #708 deterministic tunnel carver (worm polylines, capsule y-spans); #709 lava tubes, skylight shafts + cave mouths, waterfall plunge-pool incision, crevasse fields. Tests: TerrainWondersTests (21) — seam wrap, shape asserts, gating, determinism; LavaWorld_CarvesLavaRivers now scans the channel band (entrenched channels). Local branch only — no PR (user decision). Co-Authored-By: Claude Fable 5 <[email protected]>
…ace spot The terrain-wonders reshape moved the ground at the world origin, so the hardcoded Y-64 duel column could bury the prey in rock — no line of aggro, the chase never started and the Slow-tier leash test failed. Co-Authored-By: Claude Fable 5 <[email protected]>
…nser wonders Playtest feedback (2 fresh worlds, nothing new visible): the start world "varied" hashes to circumference 6064 — below the 8000 continent gate — so no player ever saw a continent without flying to a big planet, and the wonder landmarks were tuned so sparse a start-size world carried almost none. - Continent gate 8000 -> 6000 (moons at 2500-4000 stay out): ~50% of new saves now START on a continental world. - varied joins the table-mountain/arch key gate — the start world type finally carries a big landmark family. - Density: calderas cell 3600->2400 chance .08->.20, travertine 1400->1000 .30->.45, cenotes 1100->800 .25->.45 + radius 9..19.5, sea stacks .12->.25, arches .30->.45, penitentes .35->.50, basalt fields .25->.40, hoodoo regions .58->.55, mega-rift ~3%->~6%, escarpment ~4%->~5.5%, tunnel skylights .12->.22. - Tests: size-gate case moved to a moon-sized world; cenote rim scan covers the bigger diameter. Fast tier 1398 green. Co-Authored-By: Claude Fable 5 <[email protected]>
This was referenced Aug 3, 2026
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Three worldgen waves + continents, per the terrain-wonders plan. Waves 1/3 are a one-time reshape of existing worlds (accepted, like v0.9.0 and v2026.7.21); continents are gated to newly created worlds.
Wave 1 — signature scars
Continents (new worlds only)
WorldDescription.TerrainContinents(default true for new configs, false on load — the SystemVariance/AsteroidBelts pattern): large planets (circ ≥ 6000, ~50 % roll, ocean type excluded, lava/ashen → basalt continents in lava oceans) get a domain-warped bimodal platform/basin regime; the sea percentile targets the basin share. Flag plumbed viaJoinAcceptedto the client preview bakes; CLI escapecontinents=off.Wave 2 — overhangs
GetExtraBands, classic sky-island fill bit-preserved) → natural arches, sea stacks, hoodoos, multi-tier skylands with stalactites + endless rim waterfalls, cenotes with overhanging lips + pools, underground mega-caverns with lakes.Wave 3 — tunnel carver
Visibility tuning (playtest round 1 feedback)
The start world ("varied", fixed circumference 6064) could never roll continents at the original 8000 gate and carried no big landmark family — gate lowered to 6000, varied added to the butte/arch gate, wonder densities roughly doubled, cenotes enlarged.
Tests
TerrainWondersTests(21): seam wrap, shape asserts, gating, determinism, chunk smoke.closes #698
closes #699
closes #700
closes #701
closes #702
closes #703
closes #704
closes #705
closes #706
closes #707
closes #708
closes #709
🤖 Generated with Claude Code