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lzeio/README.md

Labham Baheti | Game Programmer | AI Enthusiast 🎮

Hey! I’m Labham, a full-time Game Programmer specializing in gameplay systems, Unreal Engine, and the magic of Game AI. I bridge the gap between low-level engine architecture and high-level player experiences.

Tip

I thrive on solving tough technical problems—from optimizing physics engines to designing AI that feels alive.


📊 GitHub Activity & Contributions


🛠️ Tech Stack

Category Tools & Languages
Languages C++ C# JavaScript
Engines Unreal Engine Unity Phaser
Specializations Game AI (BTs, Utility, Motion Matching) • Physics & Collisions • Profiling • Multiplayer (Netcode)

🎮 Featured Projects

Project Platform Description
Guns and Spurs 2 Switch PC Action-Adventure with controller support and sandbox mechanics.
Orange Season Steam PS5 Farming RPG with SDK integration, cloud saves & multiplayer.
Castle Hero Unity Dissertation: Tower defense with advanced pathfinding & wave systems.
Custom Engine C++ Built from scratch with FMOD audio, custom renderer & physics.
Truck Driver PS5 Open-world delivery sim; handled mission logic & content integration.

🚀 Currently Exploring

  • 🔧 Engine Architecture: Deep diving into "at the metal" level performance.
  • 🧠 Emergent AI: Creating believable NPCs that react to dynamic environments.
  • 🛠️ Custom Tooling: Developing editor extensions for faster iteration cycles.

✨ Fun Facts

  • 🧩 I find complex systems easier to work with than "simple" ones—give me an AI tree over a UI screen any day!
  • 🕹️ I've shipped over 50+ HTML games and multiple AA titles across Mobile, Console, and PC.

🔗 Connect with Me

Pinned Loading

  1. SL-A-SH/CSC8508 SL-A-SH/CSC8508 Public

    Team Project - Newcastle University

    C++

  2. RPG RPG Public

    RPG Game using UE5 Blueprint

    1

  3. AI_Behaviors AI_Behaviors Public