This is a fork of Cranelift (from the Wasmtime project) adapted for Light Player - a system for running GLSL shaders on embedded systems like RISC-V for LED control.
This fork modifies Cranelift's code generation to support compilation of GLSL shader code for resource-constrained embedded targets, enabling real-time visual effects and animations on LED arrays controlled by embedded processors.
Light Player is a larger project focused on bringing GPU-shader-like capabilities to embedded LED control systems. This compiler backend is a key component that enables efficient shader execution on devices with limited memory and processing power.
For the original Cranelift documentation, see cranelift.dev.
For the original Wasmtime project, see wasmtime.dev.