Wayland EGL patches#1
Open
christinabrien wants to merge 6 commits into
Open
Conversation
added 6 commits
November 20, 2015 15:42
Using glTexSubImage2D to upload pixel data, some hardware fails to convert the to the same internal format as originally specified by glTexSubImage.
The colour key should be loaded in RGB888, and not the source picture format; the pixel shader doesn't know the source format. Use dfb_pixel_to_color(). DFB and GL are free to differ in the bottom-most bits when expanding a colour channel from 6 or 5 bits to 8 bits. The bottom 2 or 3 bits must be ignored when comparing a pixel to the colour-key. GLSL 1.0 doesn't have bitmasks, so this is done with integer arithmetic.
…will preserve the back buffer. Enable this behaviour with eglSurfaceAttrib(... EGL_BUFFER_PRESERVED)
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
No description provided.