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| self.scored = False | ||
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| def update(self, speed: float) -> None: | ||
| dx = int(round(speed)) |
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Preserve fractional pipe speed when updating pipes
Converting speed to int(round(speed)) removes the difficulty-dependent speed changes because all configured speeds (2.52, 2.8, 3.136) round to 3, so Easy/Normal/Hard pipes move at the same horizontal rate in gameplay. This makes the speed_mult setting ineffective and undermines the main difficulty tuning for obstacle timing.
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