Modern, lightweight and cross-platform 3D-focused game engine. Somewhat related to chirp, but with a stronger focus on modern 3D support over supporting every platform in existence.
Currently very early in development and not very usable quite yet.
- No AI slop, all bugs were proudly created by me.
- The entire engine should be lightweight, and smaller than 10 MB.
- The engine should be directly native for each supported platform.
- It's easier to interface with lower-level libraries.
- It compiles superfast.
- I like shooting myself in the foot :3
- Linux (x86_64, aarch64) and Android (armeabi-v7a, arm64-v8a) through Vulkan 1.0.
- macOS (x86_64, arm64) and iOS through Metal, or Vulkan 1.0 using MoltenVK.
- Windows (x86, x86_64, arm64) through Direct3D 12 (FL 11_0, RBT 2), or Vulkan 1.0.
Any compiler with C23 support should work, including Clang 19+ (recommended) or GCC 15+. MSVC is currently not supported, as it doesn't support C23 yet.
It's fun to make and very cool to have your own game engine B)