Skip to content

jtarchie/sqlitezstd

Repository files navigation

SQLiteZSTD: Read-Only Access to Compressed SQLite Files

Important

A new version of this extension written in C is now available. This C version offers the advantage of being usable across different platforms, languages, and runtimes. It is not publicly available and is provided under a one-time fee in perpetuity license with support. The original Go version will remain freely available. For more information about the C extension, please email [email protected].

Description

SQLiteZSTD provides a tool for accessing SQLite databases compressed with Zstandard seekable (zstd) in a read-only manner. Its functionality is based on the SQLite3 Virtual File System (VFS) in Go.

Please note, SQLiteZSTD is specifically designed for reading data and does not support write operations.

Features

  1. Read-only access to Zstd-compressed SQLite databases.
  2. Interface through SQLite3 VFS.
  3. The compressed database is seekable, facilitating ease of access.

Usage

Your database needs to be compressed in the seekable Zstd format. I recommend using this CLI tool:

go get -a github.com/SaveTheRbtz/zstd-seekable-format-go/...
go run github.com/SaveTheRbtz/zstd-seekable-format-go/cmd/zstdseek \
    -f <dbPath> \
    -o <dbPath>.zst

Choosing a frame size

The -c min:avg:max option controls the size of each zstd frame (in KiB). The frame is the unit of random access: to read any byte, the whole frame containing it must be fetched and decompressed. SQLiteZSTD caches recently used frames (see Configuration), so frame size is the main tuning knob:

  • Too large — more bytes fetched/decompressed per read, and frames whose compressed size exceeds 128 MiB are rejected outright by the reader.
  • Too small — worse compression ratio and more per-frame overhead.

A frame size on the order of tens to a few hundred KiB (for example -c 16:32:64) is a reasonable starting point; align it to your read locality and measure.

Below is an example of how to use SQLiteZSTD in a Go program:

import (
    _ "github.com/jtarchie/sqlitezstd"
)

db, err := sql.Open("sqlite3", "<path-to-your-file>?vfs=zstd")
if err != nil {
    panic(fmt.Sprintf("Failed to open database: %s", err))
}

conn, err := db.Conn(context.Background())
if err != nil {
    panic(fmt.Sprintf("Failed to get connection: %s", err))
}
defer conn.Close()

// PRAGMAs are not persisted across `database/sql` pooled connections;
// this ensures the setting applies to the connection you query on.
_, err = conn.ExecContext(context.Background(), `PRAGMA temp_store = memory;`)
if err != nil {
    panic(fmt.Sprintf("Failed to set PRAGMA: %s", err))
}

// Use conn for subsequent operations to ensure PRAGMA is applied

In this Go code example:

  • The sql.Open() function takes as a parameter the path to the compressed SQLite database, appended with a query string with vfs=zstd to use the VFS.
  • PRAGMA temp_store = memory ensures the read-only VFS is not asked to create temporary files on disk (which it cannot do).

Connections and concurrency

The VFS is safe to use from multiple connections concurrently — the tests and benchmarks open many connections against one database. Each connection allocates its own decompression reader and frame cache, so the trade-off of a larger connection pool is memory and duplicated decompression, not correctness. Tune db.SetMaxOpenConns(...) to balance parallelism against memory; there is no requirement to limit it to a single connection.

Reading over HTTP(S)

Pass an http:// or https:// URL as the filename to read a remote database without downloading it in full — only the bytes needed for each query are fetched using HTTP range requests:

db, err := sql.Open("sqlite3", "https://example.com/data.sqlite.zst?vfs=zstd")

The server must support HTTP range requests (responding 206 Partial Content with a Content-Range header); a server that ignores Range is rejected rather than silently returning wrong data. Each opened connection makes one small request to determine the file size, then fetches frames on demand. Frames are cached per connection, so repeated reads do not re-hit the network.

For authenticated buckets, supply a signing transport with WithRoundTripper/WithHTTPClient; the library still wraps it with timeout, retry, and range-validation.

Build tags

Databases that use SQLite extensions such as FTS5 or R*Tree require building your binary with the matching mattn/go-sqlite3 build tag, e.g.:

go build -tags fts5 ./...

Configuration

Importing the package registers a zstd VFS with sensible defaults. To tune the frame-cache size, HTTP timeout, retry count, transport (WithRoundTripper/WithHTTPClient), or logger, register your own named VFS and reference it via ?vfs=<name>:

import sqlitezstd "github.com/jtarchie/sqlitezstd"

err := sqlitezstd.Register("zstd-tuned",
    sqlitezstd.WithFrameCacheSize(128),
    sqlitezstd.WithHTTPTimeout(10*time.Second),
    sqlitezstd.WithHTTPRetries(5),
)
// ...
db, _ := sql.Open("sqlite3", "https://example.com/data.sqlite.zst?vfs=zstd-tuned")

Performance

Here's a simple benchmark comparing performance between reading from an uncompressed vs. a compressed SQLite database, involving the insertion of 10k records and retrieval of the MAX value (without an index) and FTS5.

BenchmarkReadUncompressedSQLite-4              	  159717	      7459 ns/op	     473 B/op	      15 allocs/op
BenchmarkReadUncompressedSQLiteFTS5Porter-4    	    2478	    471685 ns/op	     450 B/op	      15 allocs/op
BenchmarkReadUncompressedSQLiteFTS5Trigram-4   	     100	  10449792 ns/op	     542 B/op	      16 allocs/op
BenchmarkReadCompressedSQLite-4                	  266703	      3877 ns/op	    2635 B/op	      15 allocs/op
BenchmarkReadCompressedSQLiteFTS5Porter-4      	    2335	    487430 ns/op	   33992 B/op	      16 allocs/op
BenchmarkReadCompressedSQLiteFTS5Trigram-4     	      48	  21235303 ns/op	45970431 B/op	     148 allocs/op
BenchmarkReadCompressedHTTPSQLite-4            	  284820	      4341 ns/op	    3312 B/op	      15 allocs/op

About

Go sqlite VFS for using a zstd seekable compressed file.

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

 
 
 

Contributors

Languages