R1 refactor - #7
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…tiplyScalar for clarity
…components for enhanced scene interaction
… normalization logic
…stomizable sprite modes
…nt sprite rendering
… in SceneRenderPipeline
…SceneRenderPipeline
…onents with prefab support
…for accurate frustum culling
…and enable blend equation
…ment and value for stability
…cle batch runtime options
…acking functionality
…variant functionality
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