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Releases: fredboy/cavedroid

v1.3.3

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@fredboy fredboy released this 06 Jul 14:35
c8b18f8
  • Fixed issues with chunk rendering
  • Disabled ads inside the app
  • Minor improvements and bug fixes

v1.3.2

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@github-actions github-actions released this 18 Jun 12:21
520f76b

New Features

  • Introduced support for including chunk subdirectories when exporting and importing saves, enhancing the save management system.

Improvements

  • Updated version to 1.3.2, bringing several enhancements under the hood.

Fixes

  • Various minor adjustments and fixes to improve overall gameplay experience.

v1.3.1

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@github-actions github-actions released this 18 Jun 06:19
a27743c

Improvements

  • Fixed an issue with container persistence, ensuring that your stored items remain saved across sessions.

Fixes

  • Removed an outdated migration patch to streamline the update process for players.

v1.3.0

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@github-actions github-actions released this 17 Jun 16:56
97b029d

New Features

  • Add save export/import and extended edit-world screen.
  • Add world seed input to the new world menu.
  • Support for exporting save files.
  • Introduce a deterministic per-chunk world generator.
  • Add InfiniteBlockStore with chunk streaming for managing larger worlds.
  • Implement window world scans and render chunks for infinite worlds.
  • Create a windowed light grid for infinite worlds.
  • Add chunk entities saving.
  • Add console command executor in debug mode.

Improvements

  • Fix text input issues on mobile browsers.
  • Adjust cave generation for better gameplay experience.
  • Implement UI layout tweaks for enhanced navigation.
  • Reset input processor after death and pause to improve user experience.
  • Fix flickering issues and improve overall visuals.
  • Optimize jumping and stepping up blocks for smoother movement.
  • Stream physics bodies with chunks for better performance in infinite worlds.
  • Enhance chunk loading with asynchronous capabilities.

Fixes

  • Stop sound on interstitial banner show after respawn.
  • Fix initial camera position to ensure proper gameplay perspective.
  • Fix mob spawning in infinite worlds to ensure proper gameplay dynamics.
  • Update blocks after chunk is loaded to prevent inconsistencies.

v1.2.4

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@github-actions github-actions released this 05 Jun 15:11
904b001

New Features

  • None

Improvements

  • Enhanced touch controls for improved responsiveness.
  • Fixed issues with jumping and stepping up blocks, providing a smoother gameplay experience.

Fixes

  • Addressed various touch control bugs that were affecting player interactions.

v1.2.3

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@github-actions github-actions released this 29 May 13:03
d631718

New Features

  • None

Improvements

  • Decreased touch drag sensitivity for better control.

Fixes

  • Fixed an issue where arrow hits didn't count in stats.
  • Resolved problems with chunk invalidation after a neighboring chunk changed.
  • Fixed creative inventory controls on desktop platforms.

v1.2.2

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@github-actions github-actions released this 28 May 16:52
46a0153

New Features

  • Added fire mechanics to the game.
  • Introduced mob ignition, allowing mobs to catch fire.
  • Added a flint and steel crafting recipe and improved touch screen usability.

Improvements

  • Enhanced archers' AI to aim at players and doubled their shooting range.
  • Improved touch inventory onboarding hints for better user experience.
  • Adjusted mob spawning behavior to not allow passive mobs in deserts and to spawn fewer hostile mobs in lit areas.
  • Introduced checks for line of sight and limited the distance at which items can drop.

Fixes

  • Fixed camera movement issues when crossing world seams.
  • Corrected the behavior of dynamic camera adjustments.
  • Resolved issues with sugar cane growth after harvesting.
  • Fixed the ability to place ladders mid-air.
  • Addressed problems causing mobs to get stuck and improved their jumping and swimming behavior.
  • Fixed shadow casting for surface blocks.
  • Enhanced text input functionality on mobile browsers and resolved keyboard overlapping input fields.
  • Fixed durability loss issues when right-clicking on durable items in the inventory.
  • Corrected water flow and water removal behaviors by cave generation.
  • Resolved issues with the tint of distant mobs and improved mob vision.
  • Fixed the sky color in deserts during rainy conditions.

v1.1.6

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@github-actions github-actions released this 25 May 07:05
23476b2

New Features

  • Added BFS lighting backend with a smooth-lighting setting for enhanced visuals.
  • Introduced gradient sunset and sunrise effects to improve the game’s aesthetics.
  • Enhanced the survival HUD for better gameplay information.

Improvements

  • Shadows have been added to background blocks, enriching the game's look.
  • The last open creative tab is now remembered for convenience.
  • Adjusted trash cell detection in the creative inventory for improved usability.
  • Touch cursor controls have been refined for better player interaction.

Fixes

  • Resolved issues causing items to get stuck outside cells when using touch screen controls.
  • Fixed problems with torches not placing correctly.
  • Addressed hanging decorative blocks after world generation.
  • Fixed the positioning of the sun and moon for correct rendering.
  • Corrected issues with placing blocks and prevented players from taking damage from trapdoors.
  • Ensured that drops now disappear in lava as intended.

v1.1.5

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@github-actions github-actions released this 22 May 12:44
12762a3

New Features

  • None

Improvements

  • Fixed scrolling issue in creative tabs.
  • Enhanced onboarding hints rendering for better clarity.

Fixes

  • Resolved an occasional duplication glitch in the crafting grid.
  • Improved compatibility of iOS builds with newer Java APIs.
  • Ensured signing is not skipped during the iOS build process.

v1.1.4

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@github-actions github-actions released this 22 May 09:28
5ceec25

New Features

  • Added Spanish and Portuguese autonyms to native display name.
  • Introduced a creative inventory with categorized tabs.
  • Made cake placeable anywhere.
  • Added the ability to split stack on touch screen by holding the cell.
  • Added a split stack hint.
  • New creative window adjustments.

Improvements

  • Refresh light chunks lazily as they enter the viewport.
  • Added delays to single-player menu.
  • Rearranged touch controls and fixed jumping on the touch button.

Fixes

  • Fixed drop attraction to player with full inventory.
  • Fixed wheat drop and cake behavior.
  • Fixed game component recovery after a failed load.
  • Fixed Android adaptive icon size on some launchers.
  • Fixed player jumping while running into a closed door.
  • Fixed slab contact handling.
  • Fixed text flickering in single-player menu.
  • Fixed the issue of snowballs not dropping after hitting a block.
  • Fixed dragging over buttons preventing aim on touch screen.
  • Fixed split stack touch controls.