Releases: fredboy/cavedroid
Releases · fredboy/cavedroid
Release list
v1.3.3
v1.3.2
New Features
- Introduced support for including chunk subdirectories when exporting and importing saves, enhancing the save management system.
Improvements
- Updated version to 1.3.2, bringing several enhancements under the hood.
Fixes
- Various minor adjustments and fixes to improve overall gameplay experience.
v1.3.1
Improvements
- Fixed an issue with container persistence, ensuring that your stored items remain saved across sessions.
Fixes
- Removed an outdated migration patch to streamline the update process for players.
v1.3.0
New Features
- Add save export/import and extended edit-world screen.
- Add world seed input to the new world menu.
- Support for exporting save files.
- Introduce a deterministic per-chunk world generator.
- Add InfiniteBlockStore with chunk streaming for managing larger worlds.
- Implement window world scans and render chunks for infinite worlds.
- Create a windowed light grid for infinite worlds.
- Add chunk entities saving.
- Add console command executor in debug mode.
Improvements
- Fix text input issues on mobile browsers.
- Adjust cave generation for better gameplay experience.
- Implement UI layout tweaks for enhanced navigation.
- Reset input processor after death and pause to improve user experience.
- Fix flickering issues and improve overall visuals.
- Optimize jumping and stepping up blocks for smoother movement.
- Stream physics bodies with chunks for better performance in infinite worlds.
- Enhance chunk loading with asynchronous capabilities.
Fixes
- Stop sound on interstitial banner show after respawn.
- Fix initial camera position to ensure proper gameplay perspective.
- Fix mob spawning in infinite worlds to ensure proper gameplay dynamics.
- Update blocks after chunk is loaded to prevent inconsistencies.
v1.2.4
New Features
- None
Improvements
- Enhanced touch controls for improved responsiveness.
- Fixed issues with jumping and stepping up blocks, providing a smoother gameplay experience.
Fixes
- Addressed various touch control bugs that were affecting player interactions.
v1.2.3
New Features
- None
Improvements
- Decreased touch drag sensitivity for better control.
Fixes
- Fixed an issue where arrow hits didn't count in stats.
- Resolved problems with chunk invalidation after a neighboring chunk changed.
- Fixed creative inventory controls on desktop platforms.
v1.2.2
New Features
- Added fire mechanics to the game.
- Introduced mob ignition, allowing mobs to catch fire.
- Added a flint and steel crafting recipe and improved touch screen usability.
Improvements
- Enhanced archers' AI to aim at players and doubled their shooting range.
- Improved touch inventory onboarding hints for better user experience.
- Adjusted mob spawning behavior to not allow passive mobs in deserts and to spawn fewer hostile mobs in lit areas.
- Introduced checks for line of sight and limited the distance at which items can drop.
Fixes
- Fixed camera movement issues when crossing world seams.
- Corrected the behavior of dynamic camera adjustments.
- Resolved issues with sugar cane growth after harvesting.
- Fixed the ability to place ladders mid-air.
- Addressed problems causing mobs to get stuck and improved their jumping and swimming behavior.
- Fixed shadow casting for surface blocks.
- Enhanced text input functionality on mobile browsers and resolved keyboard overlapping input fields.
- Fixed durability loss issues when right-clicking on durable items in the inventory.
- Corrected water flow and water removal behaviors by cave generation.
- Resolved issues with the tint of distant mobs and improved mob vision.
- Fixed the sky color in deserts during rainy conditions.
v1.1.6
New Features
- Added BFS lighting backend with a smooth-lighting setting for enhanced visuals.
- Introduced gradient sunset and sunrise effects to improve the game’s aesthetics.
- Enhanced the survival HUD for better gameplay information.
Improvements
- Shadows have been added to background blocks, enriching the game's look.
- The last open creative tab is now remembered for convenience.
- Adjusted trash cell detection in the creative inventory for improved usability.
- Touch cursor controls have been refined for better player interaction.
Fixes
- Resolved issues causing items to get stuck outside cells when using touch screen controls.
- Fixed problems with torches not placing correctly.
- Addressed hanging decorative blocks after world generation.
- Fixed the positioning of the sun and moon for correct rendering.
- Corrected issues with placing blocks and prevented players from taking damage from trapdoors.
- Ensured that drops now disappear in lava as intended.
v1.1.5
New Features
- None
Improvements
- Fixed scrolling issue in creative tabs.
- Enhanced onboarding hints rendering for better clarity.
Fixes
- Resolved an occasional duplication glitch in the crafting grid.
- Improved compatibility of iOS builds with newer Java APIs.
- Ensured signing is not skipped during the iOS build process.
v1.1.4
New Features
- Added Spanish and Portuguese autonyms to native display name.
- Introduced a creative inventory with categorized tabs.
- Made cake placeable anywhere.
- Added the ability to split stack on touch screen by holding the cell.
- Added a split stack hint.
- New creative window adjustments.
Improvements
- Refresh light chunks lazily as they enter the viewport.
- Added delays to single-player menu.
- Rearranged touch controls and fixed jumping on the touch button.
Fixes
- Fixed drop attraction to player with full inventory.
- Fixed wheat drop and cake behavior.
- Fixed game component recovery after a failed load.
- Fixed Android adaptive icon size on some launchers.
- Fixed player jumping while running into a closed door.
- Fixed slab contact handling.
- Fixed text flickering in single-player menu.
- Fixed the issue of snowballs not dropping after hitting a block.
- Fixed dragging over buttons preventing aim on touch screen.
- Fixed split stack touch controls.