Card lights: ShellDeck's own rounded squares, not macOS dots#43
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Swap the three round red/amber/green window dots for rounded squares (our logo motif) in ShellDeck's cooler palette (--red/--amber/--green). Lights are dimmed on idle cards and full-bright on running/selected ones, so they signal state instead of being pure decoration. Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
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Pull request overview
This PR refines the cockpit redesign’s terminal card header “lights” to use ShellDeck-specific styling (rounded-square motif + project palette), and makes the lights reflect card activity state (dim when idle, bright when running/selected) while remaining a pure-CSS override within the existing cockpit redesign block.
Changes:
- Replaces macOS-style circular traffic-light dots with three rounded squares in ShellDeck’s
--red/--amber/--greenpalette. - Adds state signaling via
opacity: .5by default andopacity: 1on.terminal-card.running/.terminal-card.selected, with a short opacity transition.
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Follow-up to the cockpit redesign (#42): make the terminal-card "lights" ours instead of copying macOS.
--red #ff6a7a/--amber #ffc857/--green #72f7c8(softer/cooler than macOS).opacity:.5) on idle cards, full-bright on.running/.selectedcards — so the lights signal activity, not just decoration.Still pure CSS inside the same
EXE.DEV COCKPIT REDESIGNblock inpublic/app.css; hot-reloads, reversible. Verified live at 1600px.🤖 Generated with Claude Code