-
Act and Wit, Inc.
- Japan
-
10:22
(UTC +09:00) - librn.com
- @emadurandal_cgj
Highlights
- Pro
Lists (4)
Sort Name ascending (A-Z)
Stars
Text-To-VRMA — VRM特化型Text-To-Motionツール
Mesh optimization library that makes meshes smaller and faster to render
Cursor-style Debug Mode skill for coding agents. Hypothesis-driven debugging with runtime log instrumentation and human-in-the-loop verification.
Learn it. Build it. Ship it for others.
CLI tool and library for 3D Gaussian splat processing and conversion
Implementation of the ray tracer described in Ray Tracing in One Weekend (https://raytracing.github.io/books/RayTracingInOneWeekend.html) but in TypeScript on WebGPU
[WIP]MToon Material for PlayCanvas
The render portion of Sample Viewer (glTF-Sample-Viewer)
A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required.
A possible use of Slang shader compiler together with WebGPU in C++ (both in native and Web contexts), using CMake.
Source code for Hands-On C++ Game Animation Programming
Hands-On Game Animation Programming, published by Packt
State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.
Main Web Site (Online Books)
Single-header dependency-free BVH construction and traversal library.
Flexible, minimal, data-oriented ECS library for Typescript
軽量で規制も検閲もない日本語ローカル LLM『LightChatAssistant-TypeB』による、簡単なノベル生成アシスタントです。ローカル特権の永続生成 Generate forever で、当たりガチャを積み上げます。読み上げにも対応。
An example of implementation FidelityFX Super Resolution 1.0 (FSR) by AMD that port to WebGL.
https://github.com/yushimatenjin/playcanvas-vrm-viewer
An attempt at reproducing unreal nanite in threejs
JS renderer based on GLTF to WebGPU or WebGL backends.





