Skip to content
View emadurandal's full-sized avatar
😉
😉

Highlights

  • Pro

Organizations

@emastation

Block or report emadurandal

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Content in all repositories owned by your account will be closed.
Maximum 250 characters. Please don’t include any personal information such as legal names or email addresses. Markdown is supported. This note will only be visible to you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
Showing results

Text-To-VRMA — VRM特化型Text-To-Motionツール

JavaScript 161 16 Updated Sep 5, 2026

3D Library for WebGPU

JavaScript 4 Updated Aug 1, 2026

Mesh optimization library that makes meshes smaller and faster to render

C++ 8,302 748 Updated Sep 6, 2026

Home of Babylon Lite project

TypeScript 144 28 Updated Sep 3, 2026

Cursor-style Debug Mode skill for coding agents. Hypothesis-driven debugging with runtime log instrumentation and human-in-the-loop verification.

113 6 Updated Sep 2, 2026

Learn it. Build it. Ship it for others.

Python 52,482 9,134 Updated Aug 30, 2026

CLI tool and library for 3D Gaussian splat processing and conversion

TypeScript 1,310 166 Updated Sep 4, 2026
MoonBit 11 1 Updated Apr 22, 2026

Moonbit ECS Learn

TypeScript 1 Updated Nov 6, 2025

Implementation of the ray tracer described in Ray Tracing in One Weekend (https://raytracing.github.io/books/RayTracingInOneWeekend.html) but in TypeScript on WebGPU

TypeScript 6 Updated Apr 12, 2023

[WIP]MToon Material for PlayCanvas

JavaScript 4 Updated Apr 11, 2025

Simple WebGL Library

TypeScript 7 Updated Nov 6, 2024

The render portion of Sample Viewer (glTF-Sample-Viewer)

JavaScript 93 15 Updated Aug 6, 2026

A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required.

C++ 378 12 Updated Jul 20, 2026

A possible use of Slang shader compiler together with WebGPU in C++ (both in native and Web contexts), using CMake.

C++ 83 2 Updated Nov 29, 2024

Source code for Hands-On C++ Game Animation Programming

C 190 21 Updated Mar 13, 2022

Hands-On Game Animation Programming, published by Packt

C 225 49 Updated Jan 30, 2023

State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.

Cuda 478 33 Updated Dec 14, 2024

Main Web Site (Online Books)

HTML 10,628 1,009 Updated Aug 10, 2026

Single-header dependency-free BVH construction and traversal library.

C++ 1,172 79 Updated Sep 4, 2026

Flexible, minimal, data-oriented ECS library for Typescript

TypeScript 1,497 115 Updated Aug 24, 2026

Vulkan and other GPU API bugs I found.

71 1 Updated Mar 16, 2026

Collection of Vulkan samples

Python 368 21 Updated Aug 28, 2026

軽量で規制も検閲もない日本語ローカル LLM『LightChatAssistant-TypeB』による、簡単なノベル生成アシスタントです。ローカル特権の永続生成 Generate forever で、当たりガチャを積み上げます。読み上げにも対応。

Python 233 20 Updated Jul 5, 2024

An example of implementation FidelityFX Super Resolution 1.0 (FSR) by AMD that port to WebGL.

TypeScript 43 4 Updated Mar 23, 2023

babylon.js mmd loader and runtime

TypeScript 252 18 Updated Jul 26, 2026

https://github.com/yushimatenjin/playcanvas-vrm-viewer

3 Updated Jun 26, 2024

An attempt at reproducing unreal nanite in threejs

JavaScript 482 26 Updated Sep 2, 2024

JS renderer based on GLTF to WebGPU or WebGL backends.

TypeScript 113 8 Updated Jul 30, 2026
Next