🧪 Add unit tests and bug fix for sequence control button#27
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…stem - Add `test_sequence_control_button_system` to thoroughly test `Interaction::Hovered`, `Interaction::Pressed`, and `Interaction::None` sequences. - Fix bug in `Interaction::None` branch in `sequence_control_button_system` so that the button restores `PRIMARY_EMISSIVE` color if the sequence is active, or `Color::NONE` if inactive. - Register `systems_test` module. Co-authored-by: dynamikdev <[email protected]>
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🎯 What: The
sequence_control_button_systeminteraction logic was previously untested. Furthermore, an issue existed where theInteraction::Nonestate (un-hovering) did not correctly restore the original color state based onSequenceState::running, leaving the button in an incorrect visual state.📊 Coverage: A new test module
src/ui/systems_test.rshas been created. The test cases mock anAppwithSequenceState,RhythmState, and the target button. It covers the complete lifecycle: unpressed hover, press to activate, un-hover while active, press to deactivate, and un-hover while inactive.✨ Result: Enhanced test coverage for critical UI system behavior and resolved a sticky UI state bug that could misrepresent the current sequence execution status.
PR created automatically by Jules for task 3525576599078244332 started by @dynamikdev