3.3.5#81
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…vement without delaying anything to next update tick (for use with instant "movement" like facing changes)
…en MovementGeneratorComparator and MotionMaster::DirectAdd * Also changed generators container from multiset to set because uniqueness was already ensured by deactivation logic in MotionMaster::DirectAdd
(cherry picked from commit 20b29c5)
(cherry picked from commit 39fc9f8)
closes #31650 by danaton
…fter teleporting to a different map while feared or confused
…layer::SendInitialPacketsAfterAddToMap, already handled by SMSG_MULTIPLE_MOVES
…in the same map while not being in control of their character
… while handling speed change ack packet Closes #29475
Credit for some ideas, pieces of code goes to CMaNGOS
…ing other movement
…inherit their parent's SMART_EVENT_FLAG_WHILE_CHARMED flag
* Rewrite outro of 'Mustering the Reds' * Rewrite 'Drake Hunt' * Rewrite 'The Power of the Elements' * Rewrite 'The Hunt is On' * Rewrite 'Abduction'
…e to determine faction (cherry picked from commit 7c72f27)
…SG_MOTD (cherry picked from commit f8e935a)
…nSuccessOpens > maxSuccessOpens in gameobject_template (#31718)
(cherry picked from commit 63f5612)
…ITH_WARNINGS_AS_ERRORS (cherry picked from commit 4d59558)
(cherry picked from commit 46cb69f)
(cherry picked from commit c3ae132)
(cherry picked from commit 4124068)
(cherry picked from commit 52cb4cf)
(cherry picked from commit b228ab9)
(cherry picked from commit 14a817e)
(cherry picked from commit 99a91dc)
(cherry picked from commit 15f1c8e)
…not accessed by current build instead (cherry picked from commit 6160d75)
(cherry picked from commit 71e48b5)
…ibmysql.dll (cherry picked from commit e5a3693)
…ion in SPELL_EFFECT_UNTRAIN_TALENTS
…31858) Co-authored-by: Shauren <[email protected]>
…hat aren't close to ground
…nToFirstCollision (#31913) Co-authored-by: Kelno <[email protected]>
Instance: * Improve Main Chambers Access Panel script by handling everything in one place * Replace direct change of gameobject flags with gameobject actions * Now door to Kalithresh closes when encounter is in progress Thespia: * Update spell timers and targets * Minor cosmetic changes Steamrigger: * Re-handle Summon Gnomes script using more appropriate OnEffectPeriodic hook * Add corpse delay for Steamrigger Mechanic * Update spell timers and targets Kalithresh: * Update spell timers * Remove unconfirmed spell
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Changes proposed:
Target branch(es): 335/6x
Issues addressed: Fixes #
Tests performed: (Does it build, tested in-game, etc)
Known issues and TODO list: