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ESPBoingBall

An Arduino sketch that renders a bouncing, spinning Boing Ball animation on an ESP32-driven TFT display. The animation is drawn directly with TFT_eSPI, using an off-screen sprite for smoother frame updates, simple gravity, wall bounces, shading, and a floor shadow.

Simple Animation

ESPBoingBall preview

Features

  • Red-and-white checker Boing Ball rendered as a shaded sphere
  • Smooth animation using a TFT_eSprite frame buffer
  • Basic gravity, bounce physics, horizontal movement, and spin
  • Dynamic shadow that changes as the ball moves
  • Backlight control through a configurable GPIO pin

Hardware

This sketch is intended for an ESP32 board connected to a TFT display supported by the TFT_eSPI library.

The current sketch enables the display backlight on GPIO 4:

const int TFT_BACKLIGHT_PIN = 4;

Change that value in ESPBoingBall.ino if your board uses a different backlight pin, or remove the backlight setup if your display handles it separately.

Requirements

  • Arduino IDE or Arduino CLI
  • ESP32 board support installed
  • TFT_eSPI library installed
  • A configured TFT_eSPI setup file for your display controller, resolution, and pins

Getting Started

  1. Clone or download this repository.
  2. Open ESPBoingBall.ino in the Arduino IDE.
  3. Install the TFT_eSPI library if it is not already installed.
  4. Configure TFT_eSPI for your specific ESP32 and TFT display.
  5. Select your ESP32 board and port.
  6. Upload the sketch.

License

This project is licensed under the MIT License. See LICENSE for details.

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Classic Amiga bouncing ball

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