Feature: Keys#102
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Implemented Key entities and corresponding door/button behaviours. Aligned with Quake Live implementation, so converted maps that contain the requisite entity information should be supported. New entity handling for: - item_key_silver - item_key_gold - item_key_master Handling for spawnflags. Flags 16 and 32 set on button/door entities will make that entity activate only if the player is holding the silver or gold key respectively. Holding the master key will activate either one. A button/door with both flags set will require the player to possess both keys (or the master). The key model is from IOQuakeLive (https://github.com/skybersec/ioquakelive, GPL-2.0 license).
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Implemented Key entities and corresponding door/button behaviors. Aligned with Quake Live implementation, so converted maps that retain the relevant entity information should be supported.
New entity handling for:
Handling for spawnflags. Flags 16 and 32 set on button/door entities will make that entity activate only if the player is holding the silver or gold key respectively. Holding the master key will activate either one. A button/door with both flags set will require the player to possess both keys (or the master).
The key model is from IOQuakeLive (https://github.com/skybersec/ioquakelive, GPL-2.0 license).
Successfully tested with the Q3 conversion of the Quake Live map Eldar (ql_eldar.pk3).