ci(fork_release): publish the Windows export template under a discoverable name - #2
Open
krazyjakee wants to merge 1 commit into
Open
ci(fork_release): publish the Windows export template under a discoverable name#2krazyjakee wants to merge 1 commit into
krazyjakee wants to merge 1 commit into
Conversation
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
The fork release publishes the Windows export template artifact (
windows-template,target=template_release) under the asset nameGodot_v<ver>_win64.console.zip.That name reads like a console editor build, so the Windows export template is effectively undiscoverable — every other platform names its template clearly (
….template_release.x86_64for Linux,…_macos.template_release.universalfor macOS), but a user looking for the Windows template sees only_win64(the editor) and_win64.consoleand has no reason to open the latter.In fact the zip already contains exactly what people need:
This renames the published asset from
_win64.consoleto_win64.template_release, matching the naming used for the Linux/macOS templates and making the Windows export template usable without guessing. Contents are unchanged (the console.exestill ships alongside the GUI template, as in official Godot).Why it matters: consumers of these stepping-physics builds (e.g. exporting a game that needs
PhysicsServer3D.space_step) currently cannot ship a Windows build because the export template appears to be missing — it is just mislabeled.One-line change in
.github/workflows/fork_release.yml: