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akaiHuang/README.md

Sheng-Kai Huang

AI runtime engineer / agent systems builder / human-machine interface designer.

I build AI systems from the runtime up: MLX and Metal model ports, local inference services, agent harnesses, memory loops, world-model experiments, and interfaces that make AI observable, steerable, and trustworthy.

Current direction: practical AGI scaffolding, Thinking Machines, local-first agents, world models, and HMI for both humans and AI.

Portfolio / Technical resume / GitHub / [email protected]

Sheng-Kai Huang portfolio hero Selected AI systems and HMI work showcase AI runtime and agent systems skill tree

Portfolio identity / selected systems / AI runtime skill map


Current Focus

Area What I build Public evidence
MLX / Metal optimization PyTorch/CUDA to MLX ports, tensor layout conversion, state_dict surgery, custom op replacement, parity tests, profiling cuda2mlx, mlx-sci, mlx-heretic
Inference runtime KV/prefix cache, chunked prefill, quantization, warm services, TTFT/decode benchmarking, OpenAI-compatible local APIs mlx-qwen3-tts-real-streaming, mlx-audio, parameter-golf
Agent harnesses Task contracts, tool use, memory, verifier loops, review gates, safe executor surfaces, multi-agent coordination vsmonster, multi-agent-orchestrator
World models and embodied AI 3DGS, visual state, pose and motion, afterstate candidates, compact scoring, game/robot probes monocular-3d-reconstruction, ai-floorplan-to-3d, portfolio demos
Human-machine interface Brainwave/music experiments, shader music, 2D/3D focus interfaces, operator surfaces for observing and steering AI AI_shader_Music_lab, brainwave-eeg-interface, ai-visual-web-inspector

Some current Meadow and agent-runtime work is intentionally private or staged. Public repos show sanitized toolkits, benchmarks, demos, and portfolio evidence. I do not publish unreleased code, private credentials, client material, or unreviewed internal experiments.


Selected Work

CUDA2MLX

cuda2mlx turns repeated PyTorch/CUDA to Apple Silicon MLX porting work into an analyzable framework.

  • Covers LLM, vision, 3D, sparse ops, signal workloads, and custom Metal kernel paths.
  • Includes state_dict rename, tensor layout conversion, cookbook ops, hard-case markers, and parity gates.
  • Public README documents 11/11 E2E parity tests, 37/37 smoke coverage, and real repo analysis on TRELLIS, ProPainter, LaMa, InstantMesh, and LGM.

MLX and Local Inference

I work on the layer between model capability and product reliability: runtime latency, memory pressure, cache behavior, streaming, and service lifecycle.

VSMONSTER

vsmonster explores a local agent operating system for software work.

  • One chat interface orchestrates local/cloud AI agents.
  • UFO plans and queues tasks, BlueMonster executes, and messaging bridges route work from phone to desktop.
  • The product direction is not just "AI chat in an editor"; it is task lifecycle, review, recovery, and reusable skill accumulation.

Shader Music Lab

AI_shader_Music_lab is a browser-based generative instrument.

  • WebGL shader core, WebAudio rhythm engine, and p5-style generative panels.
  • 21-cell audio-visual dashboard with bidirectional coupling: rhythm drives visuals, and visual metrics feed back into sound.
  • This work sits in the HMI line: interfaces that make system state felt, not hidden.

HMI and Biosignals


How To Read This GitHub

The public repositories are organized into four layers:

  1. Core AI systems: MLX, Metal, inference, local serving, speech, and parameter-constrained training.
  2. Agent harnesses: task routing, review, verification, memory, and tool execution.
  3. World and interface demos: 3D, visual state, generative media, HMI, and embodied probes.
  4. Archive / older product prototypes: useful as breadth evidence, but not the center of my current AI direction.

For the most complete and current story, start with the portfolio:


Technical Keywords

MLX / Metal / Apple Silicon / PyTorch / CUDA porting / state_dict conversion / tensor layout / custom kernels / parity tests / local inference / KV cache / chunked prefill / TTFT / streaming TTS / agent harness / tool use / memory verifier / world model / 3DGS / HMI / WebGL / Three.js


Background

I started from physics and spent years in creative technology, visual systems, and interface design before moving deeper into AI runtimes and agent systems. That mix matters: I care about whether AI is fast, measurable, controllable, and also understandable to the person using it.

My current fit is strongest where product, runtime, and interface meet: AI systems that need to be built, profiled, debugged, and made usable.

Pinned Loading

  1. vsmonster vsmonster Public

    Everyone's Superpower👾 One chat interface to orchestrate local and cloud AI agents. Every completed task becomes a reusable skill — building your personal capability operating system.

    TypeScript 3

  2. brainwave-eeg-interface brainwave-eeg-interface Public

    Real-time iOS brain-computer interface that streams EEG over Bluetooth and renders signals with GPU acceleration.

    Swift

  3. emg-gesture-recognition emg-gesture-recognition Public

    Real-time 8-channel EMG biosignal interface with visualization, recording, and hand gesture recognition.

    Python 1

  4. quantum-retrocausality-ai quantum-retrocausality-ai Public

    AI-assisted search for retrocausal signals in quantum entanglement simulations

    Python 1

  5. btc-dual-ai-trader btc-dual-ai-trader Public

    Dual-AI crypto trading system: one model for strategy/analysis and another for low-latency execution.

    Python

  6. multi-agent-orchestrator multi-agent-orchestrator Public

    Framework for coordinating multiple AI agents with the GitHub Copilot SDK to run parallel dev workflows.

    Python