A Unity Shader for simulating pseudo-liquid blobs.
This shader was adapted by Douglas Edric Stanley & Margoaux Charvolin for the Media Design Master, –HEAD Genève
Adapted from Multiple Metaball shader, Rodrigo Fernandez Diaz [email protected]
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A Unity Shader for simulating pseudo-liquid blobs.
This shader was adapted by Douglas Edric Stanley & Margoaux Charvolin for the Media Design Master, –HEAD Genève
Adapted from Multiple Metaball shader, Rodrigo Fernandez Diaz [email protected]