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quick implementation of animation adjustment#947

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quick implementation of animation adjustment#947
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Try:masterfrom
bumpah:issue/946

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@bumpah bumpah commented Jun 21, 2026

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@bumpah bumpah marked this pull request as draft June 21, 2026 07:30
Comment thread game/game/gamescript.cpp
if(handle==nullptr)
return nullptr;
if(auto npc = dynamic_cast<const zenkit::INpc*>(handle.get())) {
assert(npc->user_ptr); // engine bug, if null

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This is where codex can't do good enough job today: it's a contract, that pointer must be never be null. If it is - that indicated error in other part of code

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