Add Ponder integration for pipe physics, including new client setup e…#16
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SpyC0der77 wants to merge 10 commits into
Open
Add Ponder integration for pipe physics, including new client setup e…#16SpyC0der77 wants to merge 10 commits into
SpyC0der77 wants to merge 10 commits into
Conversation
Owner
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Hey just saw this, will merge it probably in 2-3 days when my changes to the render engine core are done which might conflight this PR. But i appreciate it! |
Contributor
Author
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Yeah, this mod is really cool and wanted to help out a little |
Contributor
Author
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If you could add a todo.md for things that are to be done that I can help with that would be great |
Owner
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Will review and merge tomorrow |
Owner
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please rebase on current main |
Contributor
Author
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By rebase you mean fix merge conflicts? |
Contributor
Author
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Will work on this later |
…vent and localization strings
…uracy in pipe physics demonstrations
…r plugin to be final, and clean up unused code in Ponder scenes
…roving error handling for pipe physics interactions
…including new storyboard entries and localization strings for improved user guidance.
…ations, removing obsolete mixins and enhancing scene filtering logic for better integration with mod-specific content.
…ing and flow management methods, improving scene clarity and user guidance. Add functionality to clear rendered fluid from pipe networks for better visual feedback during demonstrations.
…ment This new method enhances the functionality of the pipe rendering system by allowing for the clearing of rendered fluid from specific cells, contributing to better visual feedback during fluid dynamics demonstrations.
Contributor
Author
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I did it |
… flag for improved fluid dynamics visualization. Adjust GravityFlowMixin to ensure proper handling of virtual block entities in Ponder levels, enhancing scene behavior during engine operation.
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