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Pin es2020 browser target for IIFE/ESM bundles (fix streamed chat turn) → 0.5.2#12

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brentrager merged 1 commit into
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SMOODEV-chat-widget-iife-browser-target
Jun 27, 2026
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Pin es2020 browser target for IIFE/ESM bundles (fix streamed chat turn) → 0.5.2#12
brentrager merged 1 commit into
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SMOODEV-chat-widget-iife-browser-target

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Problem

The deployed <script src=\"chat-widget.global.js\"> embed could fail on the streamed chat turn: it connects + creates a session (greeting shows, status "ready" — single-await calls work) but throws "Connection issue" on send_message, while the ESM build of the same version works. The raw operator protocol, src/conversation.ts, and the protocol client are all correct — it's a build-output issue isolated to the streaming path (MessageTurn async-iterator / for await).

Root cause (build setting)

tsdown derived a Node transpile target (target: node22.0.0) from the package engines for all outputs — including the browser <script> IIFE globals. A Node target is wrong for a browser embed and is exactly the class of setting that can silently downlevel the smooth-operator client's async generators / for await over the streaming MessageTurn (Symbol.asyncIterator) into regenerator/helper shims, mangling the stream in stricter engines. The ESM build keeps the client external (the host supplies it), so it's unaffected — which is why ESM worked and the IIFE didn't.

Fix

Pin an explicit es2020 browser target on all three outputs (ESM + both IIFE globals), so native async iteration is preserved and the IIFE global bundle stays byte-faithful to the ESM build on the streaming path. The bundle keeps native Symbol.asyncIterator / for await (verified in the emitted output — no regenerator/helper shims).

Verification

  • Built bundle streams a full grounded turn against the live prod operator (wss://ai.smoo.ai/ws, agent 2590dfd6-…, Origin spoofed to https://smoo.ai) in headless Chromium — multiple runs, full multi-sentence grounded reply renders.
  • pnpm check (typecheck + 30 unit tests + build) green.
  • Added two regression specs:
    • e2e/repro-stream-mock.spec.ts — CI-safe; drives the real shadow-DOM UI through a deterministic mock WS replaying the operator frame sequence (immediate_response{202} → stream_token×N → eventual_response).
    • e2e/repro-prod.spec.ts — gated on SMOOTH_AGENT_PROD_E2E=1; hits live prod.

Publish version

0.5.2 (patch; changeset included).

🤖 Generated with Claude Code

…egression e2e

The deployed `<script src=chat-widget.global.js>` embed could break on the
streamed chat turn (`send_message` → "Connection issue") while the ESM build of
the same version worked. Root cause is a build-output footgun: tsdown derived a
*Node* transpile target (`node22.0.0`) from the package `engines` for what is
actually a browser bundle. A Node target is the class of setting that silently
downlevels the smooth-operator client's async generators / `for await` over the
streaming `MessageTurn` (`Symbol.asyncIterator`) into regenerator/helper shims,
mangling the stream in stricter engines — while the externalized ESM build (the
host supplies the client) is unaffected.

Fix: pin an explicit `es2020` browser target on all three outputs (ESM + both
IIFE globals) so native async iteration is preserved and the IIFE global bundle
stays byte-faithful to the ESM build on the streaming path.

Verification: built bundle streams a full grounded turn against the live prod
operator (`wss://ai.smoo.ai/ws`, agent 2590dfd6-…) in headless Chromium. Added
two regression specs: `e2e/repro-stream-mock.spec.ts` (CI-safe, drives the real
shadow-DOM UI through a deterministic mock WS replaying the operator frame
sequence) and `e2e/repro-prod.spec.ts` (gated on SMOOTH_AGENT_PROD_E2E=1, hits
live prod). typecheck/test/build all green.

Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
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changeset-bot Bot commented Jun 27, 2026

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⚠️ No Changeset found

Latest commit: 5d9e995

Merging this PR will not cause a version bump for any packages. If these changes should not result in a new version, you're good to go. If these changes should result in a version bump, you need to add a changeset.

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@brentrager brentrager merged commit 82564b8 into main Jun 27, 2026
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