A Computer Science student from Madhya Pradesh, India, who got into coding during the great lockdown of 2020 and never looked back. I'm a fast learner, a passionate game developer, and a high-performance software engineer. I specialize heavily in Rust, Systems Programming, and building native applications, prioritizing real-world execution and memory-safe architecture over theoretical fluff. When I'm not writing low-level OS integrations or contributing to open-source projects, I'm probably debugging... or rage-quitting a Souls-like game.
Here is the heavy machinery I've been building. Feel free to check the source, break them, or contribute!
I believe in building out in the open. Here are a few places where my code lives in other people's repositories:
- Project Mauzi: Implemented Tauri's native window dragging region into the app windows and identified/reported a major critical handling issue.
- DesktopGo: Implemented native Windows Acrylic transparency effects into the Spotlight-style launcher using Rust and Win32 API integration.
Think of this as my character sheet. I've been heavily grinding these skills to build production-ready systems.
- Rust: My core weapon. Memory safety, fearless concurrency, and blazing speed.
- JavaScript / TypeScript: Essential for building the frontends that talk to my heavy backends.
- Python: My go-to for automation, scripting, and rapid testing.
- C++: The foundation of performance and exploring game modding.
- C#: Exploring the Unity side of the gaming world.
- Bash: I use Linux, btw.
- Systems & OS: Linux Kernel, Windows OS Fundamentals, Win32 APIs (FFI).
- Desktop & Web Frameworks: Tauri (Native GUI), Axum (REST APIs), Svelte/SvelteKit, React.
- Async & DBs: Tokio, async-std, PostgreSQL (async Diesel + bb8).
- Specializations: Cryptography (AES-256, Argon2id), AI Development, and CUDA Dev.
- Blockchain: Solana Smart Contracts, Anchor Framework, PDA Management.
- Git & GitHub: I commit more often than I commit to my New Year's resolutions (1,000+ contributions).
- NeoVim: The one true editor (fight me).
- Blender: My hobby hub for procedural planet generation and 3D rendering.
- Deep-diving into sub-second filesystem crawlers and low-latency MSVC builds.
- Expanding CUDA dev skills for high-performance computing.
- SvelteKit view transitions and shared element transitions for fluid desktop UIs.
I'm always looking to collaborate on hardcore Rust architecture, AI integrations, systems programming, or open-source tools. If you have an idea or just want to talk tech, feel free to reach out!
Thanks for stopping by! Now, go build something awesome.
