Scenes3D
- 1 follower
- Colombia
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black-hole
black-hole Public🌌✨A stunning, real-time WebGL simulation of a black hole featuring relativistic gravitational lensing (Einstein Ring), a dynamic accretion disc, and chromatic aberration post-processing. Powered by…
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animated-galaxy
animated-galaxy Public✨🌌An interactive 3D project that simulates an animated galaxy using Three.js and WebGPU.
JavaScript
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attractors
attractors Public💥🌠3D visual project where thousands of particles react to different points of gravitational attraction.
JavaScript
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background
background Public🌍🎨A 3D scene that implements a smooth, dynamic gradient background using WebGPU and Three.js' new Node Materials (TSL) system. It allows for real-time changes to scene colors and lighting.
JavaScript
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coffe-smoke
coffe-smoke Public☕💨An interactive 3D experience of a coffee cup with realistic animated smoke, built using Three.js, WebGPURenderer and Node Materials (TSL) with Vite.
JavaScript
Repositories
- vfx-tornado Public
✨🌪️A Three.js project focused on creating a custom 'wobbly' material using vertex shaders. This repository demonstrates how to manipulate geometry at the vertex level to achieve dynamic, organic deformations within a Vite-powered web graphics environment.
Scenes3D/vfx-tornado’s past year of commit activity - wobby-material Public
A Three.js-based project focused on creating a dynamic and organic material (wobbly material). This repository explores the use of custom shaders and vertex manipulation (vertex shaders) to generate distortion and fluid animations in 3D objects.
Scenes3D/wobby-material’s past year of commit activity - vfx-1 Public
💨✨A Three.js project focused on creating visually stunning visual effects (VFX). This repository demonstrates the implementation of custom shaders and advanced rendering techniques to achieve complex, real-time visual effects within a high-performance, Vite-powered web environment.
Scenes3D/vfx-1’s past year of commit activity - vfx-2 Public
☄️✨This repository demonstrates the use of modern shaders, animation techniques, and interactive graphics to create impactful visual experiences in a high-performance web environment powered by Vite.
Scenes3D/vfx-2’s past year of commit activity - uv-hash Public
🗺️🖼️A Three.js WebGPU project demonstrating the use of the new Three.js Shading Language (TSL) to manipulate UV coordinates and generate procedural hash noise. This repository explores node-based materials and custom shader implementations within a high-performance, Vite-powered web environment.
Scenes3D/uv-hash’s past year of commit activity - texture Public
🧱🧶A Three.js-based project focused on advanced texture mapping and manipulation techniques. This repository explores how to apply, configure, and optimize various types of textures in a 3D web environment, built with high performance using Vite.
Scenes3D/texture’s past year of commit activity - sliced-material Public
🔪✨A Three.js-based implementation focused on creating sliced material effects. This project explores custom shaders and advanced 3D web rendering techniques using a Vite-powered environment.
Scenes3D/sliced-material’s past year of commit activity - raging-sea Public
🌊🚢A dynamic, procedural water simulation built with Three.js and WebGL. This project focuses on custom GLSL shaders to render a highly realistic and interactive 'raging sea', utilizing Vite for an optimized frontend development experience.
Scenes3D/raging-sea’s past year of commit activity - post-processing Public
👁️🌫️A Three.js WebGPU scene implementing depth-of-field post-processing using TSL (Three.js Shading Language) and a Gaussian blur pass. Features a dynamic focus point controlled via TransformControls, real-time blur parameters editable through a GUI, a custom grid material, and volumetric fog.
Scenes3D/post-processing’s past year of commit activity
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