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🔥 Infernia: The Endless Flame

A robust game controller system for GDScript, designed to simplify input handling and enhance player control in Godot Engine projects.

📋 Overview

Infernia provides a comprehensive interface for managing player input in games developed with GDScript. Whether you're building a platformer, RPG, or action game, this controller system offers flexible and intuitive input management.

✨ Features

  • Multi-Controller Support - Seamlessly handle input from multiple game controllers
  • Customizable Input Mapping - Easily remap controls to suit your game's needs
  • GDScript Integration - Drop-in compatibility with Godot Engine projects
  • Lightweight & Efficient - Minimal overhead for optimal game performance
  • Cross-Platform - Works across all platforms supported by Godot Engine

🎓 Educational Purpose

This project was created as part of university coursework to develop practical skills in:

  • Game Development Fundamentals - Understanding core gameplay mechanics and systems
  • Input Handling - Implementing responsive and reliable player controls
  • GDScript Programming - Writing clean, maintainable code in Godot's scripting language
  • Godot Engine Workflow - Working with a modern game engine and its ecosystem

🤝 Contributing

This is an educational project, but suggestions and feedback are welcome! Feel free to open an issue or submit a pull request.

📄 License

This project is licensed under the MIT License. See the LICENSE file for details.

🙏 Acknowledgments

  • Created as part of university coursework
  • Built with Godot Engine
  • Inspired by the game development community

Note: This project is primarily for educational purposes and may not be suitable for production use without further refinement.

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