Last Updated: [Today's date]
- 6 Degrees of Freedom flight controls
- Analog input with dead zones and curves
- Primary boost system with gauge
- Speed limiting
- Collision response
- Smooth camera follow
- Stable 60fps performance
- Development time: [X] hours
- Lines of code: ~300
- Scripts: 3
- Performance: 60fps stable
- Fun factor: [Your rating]/10
- Week 2: Quick Boost and High-G Drift mechanics
- Estimated: 40 hours
- Start date: [When you'll begin]
- Run
Builds/Week1_Final/CrimsonComet_Week1.exe - Connect gamepad (Xbox/PS)
- Left stick: Move
- Right stick: Look
- Right trigger: Boost
- A/X: Ascend
- X/Square: Descend
[Describe in your own words how it feels]
[List any remaining bugs or concerns]
See Phase1_TuningMaster.md for complete settings and test results.