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CRIMSON COMET - Phase 1 Prototype

Current Status: Week 1 Complete ✅

Last Updated: [Today's date]

What's Working

  • 6 Degrees of Freedom flight controls
  • Analog input with dead zones and curves
  • Primary boost system with gauge
  • Speed limiting
  • Collision response
  • Smooth camera follow
  • Stable 60fps performance

Metrics

  • Development time: [X] hours
  • Lines of code: ~300
  • Scripts: 3
  • Performance: 60fps stable
  • Fun factor: [Your rating]/10

Next Steps

  • Week 2: Quick Boost and High-G Drift mechanics
  • Estimated: 40 hours
  • Start date: [When you'll begin]

How to Play (Current Build)

  1. Run Builds/Week1_Final/CrimsonComet_Week1.exe
  2. Connect gamepad (Xbox/PS)
  3. Left stick: Move
  4. Right stick: Look
  5. Right trigger: Boost
  6. A/X: Ascend
  7. X/Square: Descend

Controls Feel

[Describe in your own words how it feels]

Known Issues

[List any remaining bugs or concerns]

For Documentation

See Phase1_TuningMaster.md for complete settings and test results.

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