Refactor OfflinePlayerArgument population to avoid blocking the server thread - #686
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BestBearr wants to merge 2 commits into
Open
Refactor OfflinePlayerArgument population to avoid blocking the server thread#686BestBearr wants to merge 2 commits into
BestBearr wants to merge 2 commits into
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Ja @BestBearr Thanks for your pull request! Do we know how much version range this change supports? |
Author
I targeted 1.8 through modern. Personally tested on 1.8.8, 1.21.1, 1.21.4, 1.21.8, and 26.2. |
…Argument population - EXECUTOR type is not implemented on Paper, and I did not want to block the platform executor.
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Bukkit's
Server#getOfflinePlayersmethod being loaded by theOfflinePlayerArgumentcauses a huge strain on servers with large player counts. This pull request moves this work to an executor thread. SincegetOfflinePlayersis not thread-safe, and I want to target as many versions as possible, I opted to use reflection and raw NBT parsing. The Bukkit approach was too inefficient for what we need - which is the last known username so we can cache it.An alternative method that could be used is reading the
usercache.json, but I find this method too unreliable. Some networks (including my own) do not utilize this file anymore.