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Player code is currently neither reader-friendly nor as flexible as we want. This project is about fixing that. The rewrite is mainly about dividing up `player.gd`--this script, which pilots the player character, is enormous, and also not terribly stylistic. The current plan is to redesign it as a multi-node state machine, as detailed in #244. Several other player-related refactors are being considered as well. In order to help us stay aware of each other, those may also belong here.
No due date•1/3 issues closed- No due date•18/24 issues closed